danger/u/
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Tactical games

| I really enjoyed playing Mechanicus and X-COM: Enemy Unknown. What other recs does /dangeru/ have?


| Unironically Fire Emblem. Not sure which to recommend though. Awakening is good but it's locked to a now-dead console. Three Houses is great but it's LONG, and the difficulty is wonky as hell. I heard Engage got great gameplay but the story makes me want to puke.

Or maybe just play the GBA Sacred Stones. That's easy to emulate at least.


| >>959210
Like this one said, Engage got really good gameplay. The story is ass, but it's also low-key kinda funny because of it

Other than that Invisible Inc. is pretty cool


| Check out Into the Breach. It's a very positional game, more than most TBSes, but it's pretty good.


| CS


| >>959221
Oh, yeah, I forgot about Splatoon


| >>959221
Seconding Invisible Inc. Plays very differently from the more battle-ish tactics game, but it's very good.


| Troubleshooter: Abandoned Children
Tactics Ogre
Jagged Alliance 2 if you can handle an older game


| FE Conquest and Thracia 776, the rest suck.


| elona


| the only good fe is new mystery. Everything else is a waste of time.


| I've played the first fire emblem, jumped to awakening and other newer games and can't finish them. Idk, all of them feels and looks the same, jumbled up anime war game blob.

Not that I hate anime games, I play SMT games and I can tell the differences between each games. Also played 2 disgaea games and the whacky gameplay of disgaea is more fun.


| >>959470 >disgaea
just say you don't like using the brain.


|


| >>959484 I think the strategy that you can pull by building 7 characters tall tower, and measure each throws so that you can skip the item world without fighting, requires more brain than going to your openent with the correct type of weapon and pressing the attack button.


| >>959470
If it's too easy, have you tried raising the difficulty? Three Houses in particular is fucked up since "Hard" is easier than most game's Normal while "Maddening" is genuinely maddening.

I like Fire Emblem's positional tactics and how it's faster and more high-risk than most other tactic games. Can't get into Disgaea myself, but you do you.


| >>959489 >throw skipping requires a lot of thinking
We call it warp skipping here. And personally it does just ignore any combat happening, which just ruins the propose of gaving a gameplay at all, I may excuse only speedrunning or sort.
I really can't see how that would make it sound any good.


| I'll say it then, disgaea has a great amount of mechanics that get torn down by the kind of audience they're aiming for. Its main core is nothing different than pressing + on a calculator and see the numbers go up. The art is very charming but without it, it's a body without much to say beside being some sort of collector where you can keep going mindlessly towards its 100%.


| For fe. We seems to have become many different groups of peoples. The series has it's many titles, that's up to you for which title to question for quality of its gameplay, story, or literally whatever you want to point at really.


| In retrospective, disgaea 1's story is the only one good. And disgaea 5 has the best gameplay althrough, the core remains the same so it's only for the extra mechanics that get forgotten thanks to it's intentions.
I think there is a 6th right? I'll give you that I just won't look for that since I'm just too disappointed for this series by long ago.


| >>959493 Didn't have problem with difficulties, I just can't bring myself to care/finish the game because it feels too similar to the previous FE game that I played. Plus, the one I dropped (iirc awakening) started with the whole "you are self-insert protag who have amnesia" which is very generic and cheap anime opening story.


| >>959508 not my intention to put wrap skipping in pedestal, it is just a witty response to debunk that gurl's low effort claim about playing disgaea = don't like using brain. I still haven't mentioned, geo panel, enemy capture, stealing equipment, and others.

It's not always about beeeeg numbers either, part of the fun for me was to beat enemy that is 500+ level higher than me by abusing geo panels.


| It is also hilarious to throw overleveled enemies who otherwise can one shot me to some random floating tiles, making them stuck and powerless.


|


| >>959582 First the other gurl that threw the challenging glove was also me. I'll allow you that it was pretty disrespectful as a starter. So blame me.


| Then the difference is that, it's mainly because you just don't really play with every small things that you can get your hands on. I'll explain the simple stuff first, stealing and capturing don't matter much if you can only do it on generic stuff, it's just another way to "buy" things with maybe slighly better stats than those you can get through the shop. What I'm saying is that you ultimetly will go to the item world to get what you need or even to overkill.


| The geo panels really are just used to drag the map to make it more tedious. Basically it'll put you in position of focusing with it before dealing with your very opponents. Be it to take out buffs from enemies, to give them to you, to get more exp, deal the biggest aoe dmg or getting the full clearing bonus. The thing is that it's all about repeating the same things to try to get always something slighly better than what you're having already.


| I don't really get you interest on taking down high lvled enemies with the hax stuff you get since the whole thing has lost excitement as when I had to keep doing it, it felt like as if they tried to keep filling me some simple puzzles maps instead of some challenge, unless I didn't try to sit back and take the grinding road.


| I used to love setting up cool comboes, unique skills, counters, make chains, dodge tanks and level characters to get the right skills, getting new unique characters, like minmax everything to what I wish, getting some affection for the created character itself, the trial thing was also fun, doing gift to the right monster to get your wanted verdect, or ruining in chaos and beat everyone up because I could.


| Sadly, when you lose take away the goggles, you see yourself keep doing and doing the same things over again, this is the true nautre of disgaea and I was personlly left very bitter.


| you take away*
Let me start from the head.
You've tried fe1 famicon right? You don't do that to yourself. It's ooold.
Awakening instead is a ton of stuffs put together, it tried a lot of things, there is no blame for you to be left confused on what to focus on. You sort of are given things and you sort of are supposed to know how work around everything. Not the best entry.


| Its story is wonky as hell. It's basically nothing great, and it's working as a sequel to the very original story of fe, so things fall off quickly if you don't know it.
The best given is that when you get the hold of awakening, you may will try to have fun with lunatic+ and see how well you may'll perform, although it's can be called unfair.


| You gals still play Heroes 3?


| Aw crap, I accidently bumped this douche's monologue. My bad.


| That's quite a lot of words just to say "disgaea has lots of quirky mechanics but fundamentally it is repetitive" sure I guess, but I'm still not convinced that FE is worth playing, especailly when you said the story is not the selling point.

So story is a no no, character design looks painfully generic in my eyes, less tools to work with than disgaea gameplay wise. So what's the selling point of FE?


| >>959601 IMO, it's fun because the game let you do it, I think it is very ballsy for them to let the players break the game and do what they are not supposed to do and be creative with the fights. Plus, it's quite hard to pull of; if the geo panel is not right, too many overleveled enemy around, you'll get one shoted by enemies with 500-1000 lv higher than you.


| >>959604 It was the first FE, emulated on my phone. I forgot if it was on NES or SNES.

Old games don't bother me. I played first SMT and first suikoden. First FE was okay, I just dislike how they don't want me to grind. After finishing it, I went to 3ds and can't finish the game.


| >>959821 I'm actually tying to be very polite, excuse me if I like to elaborate instead of leaving the stuff vague that would make the discussion meaningless.
>>959840 I assume you just want to be sceptical then. You sound like you have op's same experience but you just want to complain instead. Which is a shame, and I don't find fun do partecipate in flame wars, reconsider your wordings please.


| >>959841 I've said my prospective. And I'm not in position of being supportive anymore on this but I guess it's alright. I won't repeat myself so, enjoy what you can still enjoy.
>>959842 So you're into retro? That's refreshing to hear, can I ask you what you were looking for when you went through Fe1?
And on a second look, you seems to be more looking to get into as many series as possible, by at least knowing the very first games.


| There are many instances where the first ones can be very tiresome, for loading, menus ui, lack of settings. The best thing would be to get the passion that the dev had the intentions to put first. Many series go under some straighting up sort of thing to make more safe the product and get a popularity without dealing with "scandals"(I'm lacking to think the right word rn),


| there is definitely more sharping happening to take away all the edges but I'm not a dev or planner for this, so I'll take some sitting back.


| >>959842 Before I go further I'll shout of Valkyrie chronicles.
Dunno if you can get some interest but it should be a bonus for the thread's very first question. And I'm feeling in mood for it... I would like to hear some opinions, not forcing tho.


| For FE, if you like grinding, you're out of your water here. It mostly ruins the propose of even trying.
If you want the level ups you'll have to manage every little exp you get from any combat. It's not that bad since one gets used to it easily.
I think the biggest point you're missing is to get to feel for each characters. And I see that that would be difficult with the small ability to express itself by fe1 and the overly dumb intense "I love you selfinsert" from the 3ds games.


| I think you may'll have to try something like final fantasy tactics the war of lions. Or one of its "sequel"(just by gameplay sort of and totally not the story)


| Now that think about it there could be also the Mario+Rabbits series you can look into. It may seems a meme but it matches very well with the Mechanicus and XCOM's kind of gameplay.


| >>959858 no, I want to be sold Fire Emblem series, I don't get the appeal because gameplay wise, it gives less than disgaea; character design wisez it is boring and generic; and story wise I haven't played enough to tell.

>>959859 not into retro games, but I always want to try and play the first entry of large franchise and work my way up, reliving what older fans experienced through out the series.


| Only doing it to series that interest me, so yeah, despite all shit that I flung to FE, I do have interesr in the series.


| >>959862 oh god, Valkyrie Chronicle, don't get me started on this. I played VC 1~3 and I will tell you, it is one of the worst strategy game that I've ever played. The fact that they can make 4 games really baffles me.


| I don't see how is this supposed to go anywhere then. There is no reason to hang yourself on this painpleasure of keeping an interest you don't want and my main point went over your head so, it doesn't has to be a fire emblem the next game you'll get into, just try other stuff that may be closer to your alley.
Here another tactical, Triangle strategy.
I'm probably out for tactical rec for the time being.


| Reverse Collapse: Code Name Bakery is a remaster of Bakery Girl. Demo just released for Steam Next Fest. It's a more cruel Fire Emblem and you're generally controlling only two units against an army. gl.


| Front Mission is also a nice series, shame it was canned by Enix.


| I'd recommend Gensou Shoujo Taisen, but be aware that it's mostly untranslated. Scarlet is the only one with a complete translation. I found I had to put my brain to work way more often than SRW.
One day complete box will be translated. One day.


| >>959403 the only correct FEs!!!


| Have you tried Gears Tactics? It's basically XCOM but with its own Gears Of War-style twists & gimmicks to the formula.

There's also Tactics Ogre Reborn. An isometric tactical RPG about a medieval fantasy civil war. Reborn is also a remaster that tweaks the gameplay, adds full voice over to the story, and has pixel art redrawn to fit 1080p monitors even when you zoom in and out the battle field.


| >>960135 can I ask to get it started?


| >>961257
The top user review of Valkyrie Chronicle 1 on steam already sums it up pretty well. But if you still want to hear my blab:

It is poorly balanced as a strategy game. At first you'll play it as normal strategy game; you move your unit, shoot the enemy, find cover before your turns end; repeat until you finish the mission.

Do that for a while, you'll find out that at later missions, you'll only get C or D score even if you play carefully and not let anyone die in battle.


| It turns out that the game score (and reward) depends on how fast your clear the mission, and there goes the strategy game facade. The game turns into speedrun simulator.

From there on out, strats like hiding in sandbags, repairing tanks, and sniping enemy from afar is a waste of turn/time because you can use special command to buff a scout's (weakest unit) defense, make them able to take 100 bullets to the face, let them run in open field, and rush enemy camp like rambo.


| Some people may say "no one cares about the score" well, in some missions, enemy units just respawn infinitely + you get bombarded every other turns, no need to deal with those if you just rambo the mission.

I think it can be forgiven if they rebalance the sequel. It's the first entry afterall, they will SURELY make it more strategic, right? right...? Well, to bad, the scoring is still the same for VC 2 and 3 and rambo-ing is still the best "strategy" to finish the missions.


| They even have the audacity to add a way to repair sandbags, you know, just in case you want to play at snail's pace, proving how out of touch the devs are.

Not to mention that VC 2 has the most "shounen" protagonist ever. The story and characters do not improve as they make more entries. Maybe gurl who have played VC 4 can chime in and say if they've fixed the game (I do not have the desire to touch the franchise again after giving them 3 chances)


| damn, one of you two should've just said "fuck it let's fuck at my home" instead of letting this thread explode.
You two sound on the same lines of elitism by some ways of reviewing.


| >>961354
>No post
Damn, this place is dying, let's make another thread at /u/ titled "Anyone else feels like dangeru is dying?"

>Gurl posting
AIYEEEEEE... how can you post!? HOW CAN SHE POST HERE!? Fuck off and never post again!!!


| >>961395 I don't think I understand...


| How DARE you two stay on topic and discuss tactical games for 50+ posts in a row!?!


| you look mad and dramatic for nothing, you alright?


| *fucks her own mouth*


| Have you ever heard of "Lost Dimension"?
It's a tactical RPG with visual novel elements that change at every route.
Even if it was only released on Ps3 and Ps Vita, since 2017 it's also alavalible on pc. I recommend to give it a try.


| That change at every run*


| The Devil Survivor games and Tactics Ogre games are pretty solid picks. TROUBLESHOOTER is good too if you want something similar to X-COM but anime.


| TROUBKESHOOTER: Abandoned Children is a great game by a loving dev team. Please try it out.


| *TROUBLESHOOTER


| >>e4f6f8
A game where you shoot troublesome abandoned children? Dude, I'm in!

Total number of posts: 71, last modified on: Sat Jan 1 00:00:00 1688097476

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