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Favorite Rouge-Likes?

| I played a lot of Binding of Isaac ever since the flash version came out all the way up to Afterbirth, and some recent faves are Nuclear Throne, Dead Cells, and Enter the Gungeon is pretty alright


| Also Risk of Rain is fun as well


| It's ROGUE-likes, for eff's sake, I do hope it was but a mere typo.
But yeah, neither of those are roguelikes anyways, they're so called rogue-lites/roguelike-likes at best. Mostly action games containing some roguelike core concepts and other elements.
Good games you've got listed, regardless. RoR is my fave out of those, followed closely by EtG and Nuclear Throne.
My favourite 'true' roguelike, however, is Dungeon Crawl Stone Soup. I find it to be the most fun of the bunch.


| >>87290
It's roguelike, you degenerates.


| >>87290 >>87293 Sorry about the mispelled term, not too hot on my grammar at the moment lmao


| Rogue legacy


| Dungeon Crawl Stone Soup - Had to stop playing it because I was much like a WOW addict when I was playing it the most.

Baroque - While it's not the best gameplay-wise, I still highly enjoyed it, both for its quirky/broken item systems (Vampire sword = near guaranteed survival, which is kind of bad because you're supposed to die at points), and for it's bizarre, impenetrable story made entirely of breadcrumbs from different loaves of bread.


| Seeing indie shitheads run my favorite genre through the mud was absolutely terrible.


| >>87411
But technically, Roguelikes are the indie-est of indie games. All the major RLs are freeware made by an independent person or group of persons. They sacrifice graphic fidelity for absurd levels of gameplay detail, and are aimed at a very specific niche of people who like the sort of gameplay RLs give.

They're at a high, near untouchable level of indie, the sort you cannot replicate with faux-8bit graphics. Also the famous ones are at least a decade old.


| Izuna: legend of the unemployed ninja. It has a slutty pink with fat tats and is hard as fuck.


| FTL: Faster than Light


| Nethack


| I've been playing Spelunky for 8 years and can confirm it's impeccably designed. Gonner is super cool, anything by Michael Brough is worth your time if you can get past the graphics. Also Redrogue is free and fun, Hoplite is a unique mobile roguelite, Necrodancer, Downwell, and Tumbleseed are all pretty unique.


| Steamband is always reasonable.


| Love me some Nethack. Caves of Qud is also amazing, in no other game can I be a 2 headed cryokinetic turtleman who spits globs of slime and generates EMPs.


| rouge legacy


| Anything on switch ?


| ToME


| I also rember liking a game called POWDER that a friend showed me in college


| Fatal Labyrinth
Classic


| Elona, hillarious rl I wish they port it to mobile / 3ds / switch, that'll be nice


| One way heroics


| >>87942
^
I'm having a blast with my thalore summoner right now.


| ToME is pretty fun. I finally beat the game on easy.


| I can recommend Pixel Dungeon on Android, spend a lot of hours in this one.


| >>87942
I really want to get into ToME, but for some reason I just...can't. Any advice?


| >>88263 you unlock new classes as you go along, is the problem that you find the starting classes boring? What kind of playstyle do you usually use in games like that?


| >>88405
I usually play DCSS as a sorcerer (a more damage-oriented mage without a specified element) and yeah, not having a standard magic user in ToME kinda sucked (no offense to the Alchemist or whatever, but it's just not the same). However, I don't think that's entirely the case. I dunno, I'm just kinda having conflicting feelings on the game feel in general.


| >>88473
You can unlock a pure magic class called archmage really early on. Take any arcane artifact item to the apprentice west of Derth to unlock them. There's also lots of other cool classes like a time mage or a psychic, but those are a little harder to get!

But I mean, if you aren't into the game there's no need to force it.


| >>88246 Pixel Dungeon is some good shit, I've only ever passed it once


| >>87466
I meant all the blatant non-roguelikes being advertised as roguelikes.


| >>88478
Yeah, but there's the problem. If I wasn't into the game I'd just move on, but I'm kinda going back and forth on it and it's really weird and idunno.


| I can't believe no one mentioned Elona+. The creator of the original Elona is working on the sequel called Elin and it looks the tits.


| >>89762 Things like Elona would be perfect on mobile/3ds/switch. its been what, a year since that last elin video and still no update. it look gorgeus tho, that bard playing the music part by part is very cool


| Dungeon of the Endless


| Crypt of the necrodancer


| >>87942
>>88237
ToME is a well made roguelike, it's beginner friendly because of the nice introductory tutorial level and because it has graphical tiles preinstalled, also the music is very nice. It's even good for serious players; there are many classes, there's a lot of lore, and the skill and cooldown system it implements is interesting to play with. I recommend it wholeheartedly to beginners and experts alike.


| To you guys who played and liked Risk of Rain, Binding of Isaac, Enter the Gungeon and similar roguelikes, I recommend you try out some of the more traditional ones like ToME, Angband, Nethack, Dungeon Crawl Stone Soup. (ToME is especially beginner friendly, but make no mistake, it's also very deep and there's plenty of emergent gameplay.) I think you might like these traditional roguelikes, they certainly have their charm.


| Another game with roguelike elements is Dwarf Fortress. This is my favorite roguelike along with ToME, they're very different so it's a pleasure to come back to one after playing the other. Dwarf Fortress is a construction and survival simulation game where you designate tasks to your dwarfs (you don't control them directly), and they go about doing those tasks. You can do nearly anything you want with the game, but you need a sustainable fortress (surprise) to mess around with it.


| Pathos for android


| DF is a very deep and complex game, there's just so much to it that, if you like construction and management simulation games, you could play it for a long time. (A LONG time). What's also interesting about DF is that you can't win; you WILL lose because there is no set end, it's a sandbox game, so you're going to try to survive for as long as possible, but eventually somethings going to screw up your fortress... Or your electricity will get cut off because of playing it too long.


| I like how this thread got plenty of answers, thanks for all the new games to try out!


| A lesser known roguelike you guys might be interested in is The Slimy Lichmummy. It's a crazy post modern roguelike with limb replacement mechanics.

I didn't see a mention of Infra Arcana either. If you want a tough as nails horror roguelike based soley on the cthulhu mythos you might be interested in Infra Arcana.


| My goto roguelike has always been Dungeon Crawler: Stone Soup but there are so many free roguelikes out there that you will probably find the one you like by just playing a lot of them. Now if we're talking about rogueLITES then Spelunky is defenetily my fave next to Risk of Rain. (Still need to go through the hell level in spelunky.)


| >>87499
>>89874
Gems


| Chroma Squad is pretty good


| >>91155
Yes, but not a roguelike though. Like, at all.

Total number of posts: 47, last modified on: Thu Jan 1 00:00:00 1514659604

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