Post number #74076, ID: 984034
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>fucked the term 'doom clone' off and gave birth to the FPS genre >had a creepy tone that was expanded with the constant usage of browns, dark greens and reds >amazingly combined medieval and technological settings with Lovecraftian NPCs i can't really find any flaw with it tbqh
Post number #74205, ID: 0f9b1a
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I read you and fully agree. A game from the DOS era that will never die. It really is playable to this day and in gameplay holds its ground against most of modern fps titles. Quake 2 was also as good and in its opengl incarnation is a true marvel. Another true classic was/is "Unreal". The levels would take you suddenly from a futuristic spaceship place to a medieval surrealistic one. A piece of art.
Post number #74206, ID: ba8aeb
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I... actually don't know. It's just one of those things that was never really surpassed tbh.
Post number #74213, ID: 0f9b1a
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Ah, and Unreal soundtrack was so good that I didt find rest using the level editor trying to extract the music files until I did it and plaied them on random shuffle for hours and hours.
Post number #74245, ID: 8dedfd
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Quake 1 and 2 are gold but I much prefer Q3A/QL for MP. Enjoying Quake Champions thoroughly even though I get curbstomped quite frequently. Nice break between working on my game and other projects.
Post number #74342, ID: 3ca340
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>>74213 iirc Unreal and Unreal Tournament had their songs in .umx format which can easily be played with XMPlay least on my side, i dunno
Post number #74430, ID: 49f45f
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>>74342 Unreal Tournament's OST is godlike ngl
Post number #74639, ID: de1932
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idk, i remember I would constantly play Quake, Doom, and Doom 2 all day even more than a decade after they released. I think the limitations they had forced them to innovate in the gameplay and create unique games.
Post number #76244, ID: 2fb943
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personally, i recall my dad getting a magazine that had a demo disk with UT99 on it played almost nothing but DM_Morpheus all day kek
Post number #76339, ID: ba8aeb
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I'd get into Quake Champions, but eww Bethesda...
Also, it's p2w. How, you may ask? Your ROF is tied directly to how powerful your graphics card is.
That's right.
The more frames you have, the higher your ROF.
Post number #76340, ID: ba8aeb
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Unless they fixed that finally...
Post number #76413, ID: 3baf63
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That was fixed in the latest patch.
Post number #76627, ID: 49f45f
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>>76340 I wouldn't really call that so much as pay to win as you don't deliberately buy a better graphics card to be OP in Quake because ROF. It's moreso just a technical bug that breaks the game just like hit detection does.
That's literally like saying "Oh, it's p2w because if you have more frames the less likely the hit detection is to bug out".
QC's a decent game so far and is shaping up nicely. When it goes F2P though, I expect people to complain about P2W because >champions
Post number #77074, ID: dd779f
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Plot twist: it's not
Post number #77272, ID: bb963f
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Post number #77290, ID: 2aaa3f
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I always loved the world Quake and Doom were based in.
To me, they are games that need to be respected because they are a very important milestone in the vidyagaems ind.
That, and its worlds are just fucking awesome.
Total number of posts: 16,
last modified on:
Mon Jan 1 00:00:00 1513889770
| >fucked the term 'doom clone' off and gave birth to the FPS genre
>had a creepy tone that was expanded with the constant usage of browns, dark greens and reds
>amazingly combined medieval and technological settings with Lovecraftian NPCs
i can't really find any flaw with it tbqh