danger/u/
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Ori and the Blind Forest

| What are your thoughts on the game?
I was really excited to play it, and everything've been great for like... first 30 minutes? Barely forced myself to finish it hoping it'd get better later on. Controls are clunky and annoying, health is worth nothing since regular enemies are easy to deal with, but shit in escape parts will kill you instantly no matter how much of it you have so what's really the point? The only good thing the game has is it's artstyle.


| And what about the sequel, the Will of the Wisps? Is it worth trying out? I've heard people saying that it's way better than the Blind Forest, but then again, I've heard tons of people praising the first game too


| What are you on about op? Ori has one of the smoothest control in all metroidvania. The level design is clever, getting you used to small dangers before plunging you to the real deals.

Regular enemies were always meant to be obstacles, not major threats. The platforming's where it's at.

Maybe you just prefer more rigid control/ something more combat-oriented like in Hollow Knight? I really don't recommend Ori 2 if you hate Ori 1 that much.


| >>689180
For a game that requires precise movements and topnotch timings I had far too many issues with movement being rather slippery, and it's hardly my hardware's fault as I tried using two different controllers. Sometimes Ori may grab the wall you're jumping into, sometimes he may decide just to slide, sometimes you stop tugging the stick and Ori will indeed stop when you want him to, sometimes he won't. Maybe i should have tried playing with a keyboard, I dunno.


| Anyway, movements is the thing you can and will eventually get used to the more you play. What doesn't get to feel more tolerable is the artificial difficulty. The puzzles are easy, the enemy encounters are easy. The escape sequences are not, and they're designed to be unfairly hard, killing you in a way that you cannot predict and escape, and force you to learn every single second, every single pixel and every single object and enemy disposition in the most annoying way possible


| It feels like Cat Mario with nerfed graphics, I dunno. Maybe it's just not really my thing. Still, really can't understand all the love the game'd recieved. And that's truly a shame! Really wanted to like this one.


| >>689193
I've always played on keyboard+mouse so I can't vouch for controllers, but the slipperiness have never been a problem for me. And this from someone who absolutely despise Mario's controls! I got the hang of Ori immediately.

The escape sequences were difficult, and a bit trial n error, but not too badly. You're meant to give it multiple shots. I honestly think the regular sequence can be pretty difficult.

Seems you just don't gel with the game, op. That's too bad

Total number of posts: 7, last modified on: Thu Jan 1 00:00:00 1597550584

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