Post number #669107, ID: 19ded7
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if not, then it's trash
Post number #669186, ID: 9bfd8f
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Thats actually a good question
Post number #669211, ID: fa55ad
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What if i don't like cel shading
Post number #669213, ID: bf25a2
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i can't find a reason why it couldn't :/
Post number #669216, ID: fa55ad
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Question, what does a shader have to do with lighting, could you not just run both and why do you expect lighting to draw black outlines around everything
Post number #669265, ID: 9bfd8f
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>>669211 than you dont buy games with it
Post number #669272, ID: 19ded7
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>>669216 well I dunno, I thought shading only works with rasterization. I can't wrap my head around applying shading to ray traced pixels.
Post number #669276, ID: 19ded7
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Oh I see, ray traced fragments still use shaders to compute the colors, it just works differently.
| if not, then it's trash