danger/u/
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Are hitreg problems server or client side?

| All right users, I'm really angry. It's been like years since I noticed that some games have the terrible problem of not counting damage (specially gmod and Rainbow Six Siege).
So, my question: is my connection really bad (I have min.45 ms of latence) or it's the server fault?
Thank you for reading this (and probabli helping me)
-Micila Micillotto


| You should most definitely look up some YT vids on hitreg. In short it's serversided. Movement is registered to the server and then transferred to you. So if you see someone moving it's more likely they're a bit further than where you see them. Ever witnessed that you popped your head out of cover for like a split second and you die after you're back in cover? Exactly that.


| If hitreg was clientsided there'd be a shitload more hackers running amock.


| But what about that "hit" information not going at all at the server? True story: I shoot the guy, in my view, there's blood on the ground (proof that I'm not having latence problems, otherwise, the ground would be clean), but my friends and enemies didn't receive the hit. As far you told me, the problem is serverside. So, is the server having problems just sending to others informations? Could it be?
-Micila


| That's just visual hitreg that's done by your client. It smoothes the gameplay. Online games vary in the stuff they let clients decide and what the server decides to minimize internet usage.

Total number of posts: 5, last modified on: Mon Jan 1 00:00:00 1512822024

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