Post number #590840, ID: 69e60e
|
What's first? Talking 'bout RPGs
Post number #590842, ID: 57a592
|
Side quests of course
Post number #590854, ID: 3cd02d
|
Whichever is more interesting.
Post number #590871, ID: 6028cd
|
>>590842 why? I want to talk about it, to discuss a little. Gimme your opinion, your story P.S. I doing side quests too
Post number #590872, ID: 6028cd
|
>>590854 so, how you will know what better before you playing it
Post number #590875, ID: e67b59
|
>>590872 Probably because most quests have descriptions and/or locations and people you go to for that quest. If the description and/or locations and people for the main story seems the most interesting, I'm assuming they would choose that over side quests and vice versa.
Personally I like to do side quests before moving on in the main story, but it depends on the game. I want to do all the quests and some side quests in some games are skipped if you continue the mai story line.
Post number #590882, ID: 6028cd
|
>>590875 >I want to do all the quests and some side quests in some games are skipped if you continue the mai story line.
Yep, and this upsetting a lot if you kinda of sidequest' perfectionist
Post number #590885, ID: 3cd02d
|
>>590872 What >>e67b59 said. It's usually pretty easy to tell the difference between, say, something that's connected to the characters' backstory, and a plain fetch quest.
If going through the main storyline will block me from doing the sidequest, I might do the sidequest first. But I'm not really a completionist, so if it feels like a chore, I'm just gonna ignore it.
Post number #590886, ID: 3cd02d
|
WAIT. Op are you asking us for which quests we like to *play* in a game, or are you a gamedev and asking which quest get *written* first?
Post number #590888, ID: 37df30
|
>>590886 If the latter is the case, they're not the brightest.
Post number #590893, ID: 6028cd
|
>>590886 the first It's nothing but curosity, bcause I freakin' love RPGs %_%
Post number #590925, ID: c0a000
|
Sidequests that aren't just "deliver x", "gather n of x item" or "kill n of x monster"
Post number #590928, ID: 4112c8
|
I'd do exploration and side-quests before completing the main story in most games. It's the reason I have yet to fight at hoover dam in Fallout NV
Post number #590943, ID: 614d43
|
Side quests can be really engaging and fun, for example: Hostest Club side quest on Yakuza 0 and cooking quests in Suikoden II. But, those are the outliers. Most of them are pretty boring, even worse, randomly generated like those ones from Skyrim. I'd take storyline any day.
Post number #590964, ID: 92bf8b
|
>>590943 Yakuza is a prime example of how to handle side quests, most were awesome and even the bad ones at least had an interesting enough backstory
Post number #590969, ID: 16b7b4
|
>>590943 I find Skyrim's sidequest pretty ok. They're just excuses to wander about and dive into dungeons, but that's fine
Post number #590982, ID: 37df30
|
>>590969 Yeah, I think they're decent.
Total number of posts: 17,
last modified on:
Wed Jan 1 00:00:00 1566482972
| What's first? Talking 'bout RPGs