Post number #588910, ID: 235282
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Any de/v/s out there with pointers on good collider practice?
Currently modelling in Blender, then importing the fbx into Unity, along with a lower detail mesh for collider purposes. Most things are working fine, but have found that Unity tends to wrap objects into a bounding mesh for collisions, making stuff like a physically hollow donut a pain in the ass, for example.
Post number #589019, ID: 98363c
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Dude, I don't think this is the right place. Just use Google.
Post number #589020, ID: c790f3
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98% chance you'll find the answer to your questions on stack overflow.
Total number of posts: 3,
last modified on:
Fri Jan 1 00:00:00 1565816726
| Any de/v/s out there with pointers on good collider practice?
Currently modelling in Blender, then importing the fbx into Unity, along with a lower detail mesh for collider purposes. Most things are working fine, but have found that Unity tends to wrap objects into a bounding mesh for collisions, making stuff like a physically hollow donut a pain in the ass, for example.