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Game dev: colliders

| Any de/v/s out there with pointers on good collider practice?

Currently modelling in Blender, then importing the fbx into Unity, along with a lower detail mesh for collider purposes. Most things are working fine, but have found that Unity tends to wrap objects into a bounding mesh for collisions, making stuff like a physically hollow donut a pain in the ass, for example.

| Dude, I don't think this is the right place. Just use Google.

| 98% chance you'll find the answer to your questions on stack overflow.

Total number of posts: 3, last modified on: Fri Jan 1 00:00:00 1565816726

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