danger/u/
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If you're gonna make a game, make something unique like Kenshi or Rimworld

| Everything else fucking sucks. Am getting real tired of these indie devs who make low quality metroidvanias or Classical RPGs.
If you wanna make it as an indie dev, make something unique and different, worth downloading over the thousand free games I have on my steam.

Also yeah, am mad. Just saw someone complaining about the "gamer culture" who would rather buy endkess cod clones instead of his "unique" artsy fartsy platformer.


| Making 'something unique' isn't always the answer. Embracing existing genres and improving from what they lack can also be the answer. I hate it when games try 'to be unique' and all it does is 'be unique' — gameplay tossed out the window for the sake of 'uniqueness'.

But yeah, the saturation is getting tiring at this point.


| While Rimworld is a great game, I wouldn't call it unique, considering the similarities with Dwarf Fortress.

But I can call it necessary. Many stay away from DF because of its graphics. RW offers a product, less deep, but easier to understand.

One could say that there are no unique games, since every idea is based in something that already exists (nihil sub sole novum), but that there are unique combinations of existing elements.


| You could also say that there are no ununique games, since the first ununique game would be unique, since it's the first ununique game, and therefore, can't be ununique.

I think it would be better to refer to them as necessary and unnecessary, or some similar words.


| i came here to say that rimworld is not unique, it is a very streamlined copy of dwarf fortress with a scifi paint job.


| Similarity doesn't matter, what matters is effort. The problem with video games comes from steam promoting shitty games, that everyone will copy using the same shitty ideas.
But if you decide to make a minecraft-like, yet make it way better than minecraft, it doesn't matter how many clones there already are, because you made a good game.


| You can do anything as long as its executed well.


| Nah that's the sad thing with devs today, even if you make something that is competent it's likely to be unsuccessful due to saturation of the market.

You do have to think about what's novel about what you are doing and how your game fits in or adds to existing genres.


| >>535280

Isn't Apex Legends an example of a game that succeeds almost entirely on execution alone? There's nothing in the game that's "new" or "innovative," it's basically team deathmatch in an obnoxiously large arena but with Titanfall mechanics minus the parkour.


| It has no building and the customization are skins found in lootboxes, and the "legends" more or less have abilities that are borrowed from other series, with some exceptions (I don't think any other series has a mechanic to make ziplines to cross large distances like Pathfinder does, but that's what teleporters are for.)



| To be fair, people love Respawn, and it has the money to have things like great server infrastructure et al, but it also had almost zero marketing (maybe even no marketing) and was dropped into an industry that's already oversaturated with Battle Royales, to meme levels greater than even the heroshooter fad.


| >>e80750 I would say what it added was a battle royale that was an actual good shooter to boot. Ripping from previous good game titanfall. And I had smaller devs in mind when saying that.

Total number of posts: 12, last modified on: Sat Jan 1 00:00:00 1551983261

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