danger/u/
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any good dungeon crawler?

| prolly many, but i'm specifically looking for one with turn based battle and preferably procgen dungeon. i want to spend hours/days figuring out how to get one floor deeper. that type of stuff.


| Diablo 3
Divinity: Original Sin
BattleChasers: Nightwar


| ^yeah no
probably ain't that much stuff with procgen dungeons, tbh. in my experience dungeon crawlers usually have static meticulously crafted maps (i.e. Etrian Odyssey series or Dark Spire for DS)
other than those games and some even more obscure weeb stuff on Vita the genre is kind of dead
might as well try older games like Eye of the Beholder or Dungeon Hack


| Wait.

What about Shadow Tower?

Its random generated and is simular to dark souls in terms of difficulty in management of items and weaps.

Its ps1/ps2 however. (There are two games.)


| Darkest Dungeon maybe?


| >>53001
Well, you don't quite spend hours/days figuring out how to get one floor deeper in DD and it's not that much of a dungeon crawler, honestly.
Legend of Grimrock 1 and 2 might be pretty decent for that, even though it's not truly turn-based.
Might & Magic X is fully turn-based, but it's got an overworld in addition to the dungeons. Fun game regardless though.


| DCSS


| >>53351
While DCSS is my favourite roguelike and I've spent more time on it than I would like to admit, it hardly fits OPs request. You're pretty much speeding through the most of the floors there (even if you decide not to use auto-explore, even though I have no clue why would you) and I'm 100% positive it's not quite the 'turn based battle' system that OP wants to see.


| What about the upcoming Fight Knight game?


| Or Nethack, ofc.


| >>53634
Floors aren't really that long or hard to navigate in Nethack, either. Not to mention that it feels extremely dated, especially compared to stuff like DCSS, ADOM or even TOME, even though the latter is a whole 'nother story

Total number of posts: 11, last modified on: Mon Jan 1 00:00:00 1511618638

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