danger/u/
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Toohoo gamez fer noobz

| So, uh, which one's the best to start on? I heard 8 is pretty good for that, but human side/spirit side mechanics of that one are kinda ehhhhh. I really liked how 14 and 15 look but they're kicking my ass so effing hard.
So, which toohoo is the best one to master core danmaku mechanics and gain at least some skills?


| Just go in order. You're not going to magically get better because you played game X before Y.


| >>48475
Well, some games are clearly easier than the others, so it seems like those would be the best ones to start with. Getting into the harder games without any skill to speak of so far has only lead to frustration and disappointment.


| 8 is the easiest one yet, monitoring human/yokai sides is not important unless you want all the points, I highly recommend that one to begin with
other than that, 6, 10 and 13 are pretty easy as well, and might be just what you are looking for
that being said, going in chronological order might be a good decision, that way you won't miss all the references and jokes as the story goes


| >>48515
Doubt I'll figure out how to launch the first five, and they don't look too good anyway. Guess I'll go with 6 then.


| don't get the patched version of 6 with the hitbox. play the original and tell me it's easy


| >>48678
I assume it means your own hitbox wasn't visible in 6? But that's for masochists, if so.


| >>48674 Do you know how to use an emulator?


| imo it doesn't matter which one you play if you want to get better just play often. Easier ones are simply easier to beat.

Total number of posts: 9, last modified on: Mon Jan 1 00:00:00 1510332457

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