Post number #426285, ID: 31d7ea
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Currently pen-and-papering core systems. Most of its worked out, but next would be to start actually making unit rosters. Problem is, Ive had trouble deciding between two settings. So gals, should I go WWII, or Sci-fi? The game is an RTS, with emphasis on combining strategic concerns(logistics,etc) amd tactical play(terrain advantage, stealth, etc). A WWII setting would probably be easier, but Sci-fi does have that wow factor. Questions appreciated.
Post number #426403, ID: c0d748
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Sci-fi for wow factor, freedom of implementing various ideas and true roster diversity.
Post number #426550, ID: b282ec
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What are the core mechanics like? As in, what kind of decisions is the focus on, what kinds of things will players be able to do? If you don't have a particular setting in mind my advice would be to totally submit it to the mechanics. If your units won't have sci-fi capabilities and roles, don't stick them in a futuristic setting or it will seem restricted and lame. But if, for example, air movement and air transport will be important then even WW2-era might be too old
Post number #426551, ID: b282ec
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One suggestion though: don't make it pseudo-historical, if it's not meant to be a simulation in some way of WW2 don't give it WW2 factions, names, places etc. A mid-20th-century setting with all the serial numbers filed off would be better IMO.
Total number of posts: 4,
last modified on:
Tue Jan 1 00:00:00 1541180599
| Currently pen-and-papering core systems. Most of its worked out, but next would be to start actually making unit rosters. Problem is, Ive had trouble deciding between two settings. So gals, should I go WWII, or Sci-fi? The game is an RTS, with emphasis on combining strategic concerns(logistics,etc) amd tactical play(terrain advantage, stealth, etc). A WWII setting would probably be easier, but Sci-fi does have that wow factor. Questions appreciated.