Post number #409501, ID: 1bf1a8
|
http://gamasutra.com/view/news/327085/Report_The_Walking_Dead_developer_Telltale_Games_closing_down.php
Good riddance, you were never good.
Post number #409504, ID: 1ba252
|
No way...
Post number #409507, ID: cb7bef
|
The Tales from a Borderlands games and the one with the Werewolf were pretty nice. But they usually just made the same game, same technology behind it, for a too long time.
Post number #409510, ID: 1ba252
|
https://www.vg247.com/2018/09/21/telltale-games-shutting-down-layoffs/
Post number #409511, ID: bd5f91
|
Pokernight 1 and 2 Walking Dead Game of Thrones Batman Minecraft Story Mode Tales from Borderlands Wolf Among Us Back To The Future Sam and Max wew boi
Post number #409513, ID: 1ba252
|
https://www.theverge.com/2018/9/21/17888162/telltale-games-layoffs-the-walking-dead
Post number #409516, ID: 1ba252
|
https://en.m.wikipedia.org/wiki/Telltale_Games
Post number #409575, ID: 197dfe
|
I don't follow Telltale much since The Walking Dead S2, but I'm pretty bummed. Say what you want, but Telltale's games revolutionized the industry in a way
Post number #409579, ID: 973c0a
|
>>409575 >Telltale >revolutionized lel
Post number #409580, ID: 012932
|
>>409511 Pokernight at the inventory was fun...... uh.... wolf among us was interesting but never got resolved properly..... uh.... I think that's it.
Post number #409583, ID: a61b45
|
>>409511 They should've stuck with Sam and Max. Proper nice, fun and good adventure games.
Post number #409589, ID: 9ae11d
|
>>409507 My thoughts exactly, are you mind reader?
Post number #409635, ID: d7a215
|
>>409575 No, they don't... Their games are pretty lazy for CYOA. Looking at walking dead 1 and 2, most branches and decisions often lead to the same story line.
Saving a character/not letting a character die won't change/affect the story. It will just make them appear in scenes and say some extra lines.
Sometimes when they make you sacrifice one out of two characters, the one who you saved will eventually die/MIA anyways
Post number #409657, ID: d455d3
|
Taletale was alright I guess
Post number #409666, ID: 197dfe
|
>>409635 I never see this as a problem. It's still your choice to make and the illusion is only broken if you replay/watch someone else play, which is never the point of their game.
(Although you're free to do that, of course)
Post number #409670, ID: 197dfe
|
Telltale was the first major company to modernize the classic narrative adventure game. At the very least, their "[] will remember this" has become industry standard jargon that every gamedevs now consider.
Sure most of their games feel samey, but I think the industry will look very different if they were never around
Post number #409671, ID: 33b234
|
>>409575 No they are just Western Light Novels with fancy effects and a bad story.
Post number #409674, ID: a61b45
|
>>409670 You mean they were the first major company to casualize adventure games so much they pretty much stopped being games and turned into interactive movies, right?
Post number #409675, ID: 33b234
|
>>409671 visual*
fml
Post number #409677, ID: 197dfe
|
>>409674 This is not a bad thing. Introducing new systems that brings in new audience is not a bad thing.
Post number #409688, ID: a61b45
|
>>409677 Diluting a game so much it loses it's identify as a 'game' is definitely a bad thing. Their "games" could barely even be called adventure games. A shame, because their earlier ones, specially Sam and Max were really good.
Post number #409690, ID: 353972
|
>>409688 Well we can agree to agree then. Their newest games are not as good, but they did a lot of interesting things to the industry
Post number #409709, ID: 89d95c
|
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Post number #409721, ID: 07586a
|
>>409666 it's not much of a choice if both characters are going to die anyways. It's not much choice if the result is almost indentical.
The point of CYOA is to replay it and see the different outcomes, though. I'd rather play a game that straight up tell me that it has a linear plot than one that has a linear plot, disguised as branching plots.
Post number #410016, ID: 2f86d1
|
Regardless of the perceived quality of their titles, the 250ish developers who all lost their jobs suddenly is nothing to laugh at. Most of them are losing their healthcare as well, last I heard. And no severance pay, so they're all left to find work soon, or they'll be unable to pay the bills (in a nice, definitely-not-cheap part of California). I'll laugh at the company going under from poor management, but the employees don't deserve this.
Reportedly they were all given half an hour to leave the building, too. One hell of a send off.
Post number #410065, ID: 4a10bd
|
>>410043 that's so shitty. I really feel bad for them
Post number #410134, ID: 4fd1c7
|
good.
Post number #410177, ID: 321e64
|
TWD season 1 made me cry like a baby. The Wolf Among Us was wonderful. That's about it. They oversaturated their own little market, started taking on too many properties and tossed branching story (what made them famous in the first place) in the trash bin. They became lazy with all the money.
Total number of posts: 29,
last modified on:
Wed Jan 1 00:00:00 1537708448
| http://gamasutra.com/view/news/327085/Report_The_Walking_Dead_developer_Telltale_Games_closing_down.php
Good riddance, you were never good.