Post number #381989, ID: c91b1a
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They use drm as an excuse for why they pirate but if people weren't pirating in the first place it's unlikely we'd have drm, and the more people pirate the more intrusive drm becomes to try and combat it. It's a big issue of people confusing cause and effect.
Post number #381990, ID: c91b1a
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Not to say current drm doesn't suck but there's a reason we got here
Post number #381997, ID: fd9442
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>>381989 Sure, and in 20 years the DRM servers of your favorite game will go offline and it won't be able to phone home, ergo you just lost your game. "Piracy" is just an excuse the big corps use to justify tightening the grip on the products they sell. After all, if someone wasn't going to buy it anyways, it was never a lost sale.
Post number #381998, ID: 957c52
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To the people who pay, they're restricting the product they're buying for no reason. And the people who pirate don't care at all because if anyone cares about the game, a torrent's gonna be up in 2 weeks at most anyway.
Post number #382007, ID: 73a6e2
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Just gonna say that in my entire life i have never even once had problems with drm
I have never had trouble playing on multiple systems
I have never had any problem with "and in 20 years the DRM servers of your favorite game will go offline and it won't be able to phone home"
Post number #382019, ID: 58fdf3
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>>382007 I remember Ubisoft and EA's DRM being absolute bullshit a few years back, but I don't know if it's still that bad. Other than that, I haven't had any problems yet, but it's still a bit pointless imho.
Post number #382042, ID: fd9442
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DRM treats consumers as criminals
Post number #382062, ID: 647903
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>>382007 Because DRM is recent, that's why. In some years the problems will start showing. If you want something recent, just look at these online-only games that depend on a main server to work, like Lawbreakers for instance, servers are going offline and nobody ever again will be able to play. Now imagine that with SINGLE PLAYER games.
Post number #382189, ID: 8dd74d
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>>382042 this is a big part of it.
The other part is it makes a game inconvenient and bloated soley so companies can *in theory* make more cash..
Post number #382209, ID: 91e04e
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Fucking star force.
Post number #382265, ID: a02e34
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>>381989 no, people that say "I will pirate because of DRM" are not people who pirates in daily basis.
Wanna know what actual pirates do when the games that they want to play are released with DRM? They wait 3-7days (sometimes less, just look at FF XV) until CPY/skidrow/Fitgirl post the cracked version. They don't go around and argue with pro-drm people to justify their pirating habit.
Post number #382300, ID: f4d629
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Well if my Internet is down I can't play my games, so that's pretty shit.
Post number #382304, ID: 1c6ed3
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>>382300 thats also a problem I have never had to deal with when it comes to drm
Post number #382305, ID: 297f21
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I wish they'd allow the game when it dies to connect to a private server that they'd provide the binaries to run...
Post number #382564, ID: ab7a4c
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>>382300 that's one of my biggest concerns, especially with single player games that don't need servers.
Post number #382609, ID: 789db3
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>>382300 This is another reason why always online is bullshit. Get ready for more dead game news.
Post number #382618, ID: 330d94
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>>381990 I can't play my copy of Trackmania Sunrise bc of starforce.
DRM is just a solution to a non-issue, the EU made a big study to try and prove piracy hurts sales, and when they cound out it didn't, the EU tried to bury the research. Plain and simple, a good part of the pirates buy the games they really liked afterwards.
Post number #382701, ID: cab16e
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>>fd9442 Has understood
Total number of posts: 19,
last modified on:
Thu Jan 1 00:00:00 1533700984
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