danger/u/
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No Man's Sky NEXT

| The devs could just have left their game to die, But instead they did a free update fixing most of their shit.
Opinions?


| Just like what Ubi did with R6S. Good practice.


| Just picked it up for 30 USD.

2 weeks and 2 hours to see if it's improved from a few years ago.

Wish me luck g/u/rls!


| People that per-ordered still got screwed. They paid full price for a beta version of the game, while the improved version is now available for half the price.


| I bought it on release and played alot of it back them, I'm happy to see how far it's come.


| >>372993
Keep us posted


| It's funny. When I first heard of No Man's Sky, it sounds like one of those weird indie escapades that will probably garner a small niche at best.

I honestly have no idea where the hype came from or how it can reach so far into The Mainstream.

Anyway. Next looks pretty great and I applaud that the devs keep working on it.


| >>373017

The 50% discount is temporary...


| is it good game now?


| shit game


| Hello Games could've just said fuck it and abandoned the game, but I really appreciate them for continuing to make improvements to NMS. Their biggest downfall was their silence, so I'm glad they're being more open now.


| >>373433 it went on sale often and if you aren't getting it when the newest update is released (which means it is half price), then you have no interest in the game anyways.


| >>372993 >>373031

Got a chance to play tonight, first impressions on first half hour...

Running Win 7, Gigabyte GTX 1080, an i7 4790k processor, not OC'd.

Game took a few minutes to load a new game, seemed stuck on shaders. When it loaded, shadow settings and such were set to medium- boosted everything to high and ultra. There was an option to increase frame cap to higher than 30 (30 by default), but no noticeable difference.


| Not that it mattered I guess, the game is surprisingly butter smooth. No bugs found yet. UI is sleek. You start the game with your suit's alarms blaring, and from the onset you're pretty much going to die in a few minutes unless you follow the on screen directions and get some sodium (heh, nice one devs) to repair your toxic shield thinger.

Almost died because I was stupid and didn't follow said directions.

Crafting system is relatively simplistic, but then, i'm just following


| prompts, so I don't know if you're supposed to hard-memorize these recipes or if they're stored somewhere yet.

Resources seem to be pretty scarce.

At this point I should mention that I was offered about four different difficulty options: Normalfag mode, which I chose, slightly harder mode (survival) which I was tempted to choose, and permadeath mode. There was also creative mode, which I wasn't interested in.



| so far by this point, I'm starting to feel like resources might be more scarce than I expected because it appears that everything requires repair and recharging. ran out of laser gun power while trying to get salt to keep myself from dying from toxic world air, but thankfully i had collected carbon earlier, which refuels the ray gun.

There were also cute animals that had legs like stilettos but heads and bodies like dinos. Thankfully did not attempt to eat me.


| felt stupid trying to repair ship because the simplification of the UI meant that there was actually nothing screaming in the screen like "YOU MUST CONSTRUCT ADDITIONAL PYLONS," like most modern vidya. eventually I figured out that the reason for this is because to repair your ship (which I had to use the scanner to find, which had a long cooldown time) you have to get in the cockpit and that starts another quest tree. no biggy.


| so i followed that, and was vaguely worried that I should be taking notes or something, because it didn't appear to show me where the recipe was for this doohickey I was making- the quest prompts just told me what to build next.

This also lead to the aforementioned almost dying from asphyxiation because I used up the ray gun like a dumbass. But I pulled through.

Salt was becoming scarce and despite nightfall I went on a quest for more, because apparently the next macguffin


| runs on crystallized tears of dead newfags. despite acquiring some salt, i had to use up some of it on my radiation shield thinger which meant that the salt required for the quest never filled.

By this point I wandered off and realized I was lost. There was no map (that I had found at that point) so i tried using my scanner thinger to find my ship again, like I had earlier.

I must have skipped something important because it said "ship out of range."

FUCK.


| trying not to lose calm over the prospect of dying this early into the game, i ran up a hill to try and spot the ship. It's dark and there is no night vision that i'm aware of, but thankfully i did see something floating in the distance that didn't look like a droid.

thankfully it was the flag floating near my ship.

I headed back and built the macguffin, which turned out to be some kind of distress beacon thinger, which somehow... uh.. discovered the next part for my ship.


| there was this cool, once again seamless animation where the view is teleported several meters above and gives you a pterodactyl view of the area where you are. i guess this was meant to show how fuckhuge the planet I was on was, because shortly after it gave me a new waypoint to this new part- which is like 700 something fictional measurements something. no idea how long it will take to get over there in game.

also game told me to "remember to pick up the macguffin."


| kind of afraid of getting lost again. can i like... leave space breadcrumbs or something?

anyway tldr the first thirty minutes don't disappoint. let' see how the next hour or so is.

thank you for reading.


| (oh and 32gb of ram)


| (ddr3)


| (should also note that apparently this mode was joinable by randoms online if i so wished it. in the beginning, before difficulties, the game asked if i wanted to join a game running or just make a game people could join. but in the menus, it said something about being disconnected from the internet.... i guess there's an option somewhere to allow derps in or not.)


| >>373017
>Pre-ordering
Literally never pre-order any game, it's an incentive for devs to just hype and then tell you to fuck off a la EA
If you think you got fucked for pre-order, your own fucking fault


| >>0381e6
Dope


| >>376081 I didn't pre-ordered it, just stating the fact. I am against pre-order, but if you get discount by pre-ordering and going to play it day one anyways, why not? Plus if you pre-order it on steam, you can refund before the 2 hours playtime limit anyways.

Unless.... it has false promises that you can't really find out in 2 hours like quantibillion-trillion planets, faction wars, unique animals, dessert biome with giant sandworm, and multiplayers.


| >>376081 you don't play niche jrpgs do you


| >>376241
What does this have to do with anything? Even if it's niche you shouldn't pre-order, that's just retarded.


| >>376487 always pre order Japanese RPG that always shipped ready and always have cool bonuses


| I think it looks pretty good, and might buy it some time in the future. Not this year though, since Fortnite and Fallout 76.


| >>376241 disgaea's PC release was shit, I preordered it and couldn't run. No, it wasn't because I ran it on a toaster, a lot of people with less than 8GB of ram had the same problem. Considering it was a PC port of PSP port, it shouldn't need 8GB of ram.

I waited for almost 2 weeks and refunded it because they hadn't fixed the problem. I ended up buying it again when it's on sale, still get all the "preorder" bonuses.


| >>376487 if you live in a smaller town and don't preorder it they won't get a shipment of it


| Hmmm

Total number of posts: 35, last modified on: Mon Jan 1 00:00:00 1533119810

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