Post number #362984, ID: b35ad1
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Hey all, this is ZXY101. The guy from the last “Making a game!” thread. It’s been almost 2 months since the last thread, back then there were only two of us and we were looking for more members.
Soon after the last thread was posted we finalized the team and have been hard and work at getting everything ready.
For the past two months we’ve been dealing with headache after headache and now we’re finally ready to start actual development.
Post number #362985, ID: b35ad1
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It feels like it’s been ages since this whole thing started but we’ve only just begun. We’ve been radio silent this whole time because we’ve been so busy with very little to show, but now that all of the ground work has been set we’ll be making a lot more progress than we were before. We’ll be posting progress reports a lot more frequently from now on.
Post number #362986, ID: b35ad1
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Right now there’s still very little to show, you can read our full progress report here https://drive.google.com/file/d/1b44-t_fWD-t1sn01a9bbwNfW7yKEtaun/view?usp=sharing
From there you can find a link to our Theme song by our very talented composer as well as a look at the dialogue system that we’ve made from scratch.
Post number #362987, ID: b35ad1
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Finally you can find our discord channel here https://discord.gg/pkjZu8 ,from there you can easily ask us any questions you have about the project as well as see some of the sprites we've made.
Post number #363032, ID: a80163
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good luck with your project g/u/rl. i believe in you and your team.
Post number #363264, ID: 4df064
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Looks very interesting!
Post number #363411, ID: 8f170b
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>>363032>>363264 Thanks!
Post number #364174, ID: f2f106
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Kinda offtopic, but I kinda want to get into gamedev. I know how to code (still learning), and kinda can do art. But I don't have too many ideas for games. What can I do?
Post number #364266, ID: b3cd82
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>>364174 Team up with someone and brainstorm I guess? Preferably not an "idea guy", you gotta see their previous work. You could also try taking from games you like and giving them your own spin.
Post number #364321, ID: 8f170b
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>>364174 Well start learning a game engine, Unity, Unreal, Godot or whatever. Just start learning the basics watch tutorials do courses, you'll start learning what you need to know from both a coding and an artistic perspective. Really just start making stuff until you feel brave enough to make something you're serious about. With everything you make you'll learn more and more.
Post number #364400, ID: f2f106
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>>364321 Thanks, now only fight with procrastination..
Post number #364738, ID: 597304
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Wait are u the guy who made that space shooter game?
Post number #364797, ID: cb6e86
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Good luck g/u/rls, don't even think about giving up.
Post number #364995, ID: e57c26
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>>364738 That depends on which space shooter game you mean by that. If you're talking about that youtube video of 'Spaceships!', the shitty mockup of a game made with pygame, with enemies coming one at a time and not doing much, and with bgm/se that are potentially deadly, that would actually be me and not that g/u/rl. But maybe I'm just projecting and you meant something else by that I didn't do jack since then btw, goddamn procrastination. Been looking at Godot for a while though
Post number #365142, ID: 8f170b
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>>364738 Hmm I might be, I made a thread in /v/ a while ago asking for some thoughs on it and then I shilled it lol, it was called "Space Hash".
Post number #365143, ID: 8f170b
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Thoughts*
Post number #365144, ID: 8f170b
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Also https://discord.gg/SJsZK8T
Updated discord link since the last one expired.
Post number #365159, ID: 8f170b
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>>364738 https://play.google.com/store/apps/details?id=com.TravelingMerchant.SpaceShooter
Is this little shitty thing the game you speak of?
Post number #365172, ID: ff7ba2
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>>365159 yes it is! But it wasn't shitty at all, you did a really good job for your first game
Post number #365230, ID: c7143b
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>>365159 As a person currently trying to make a similar kinda game, let me tell you something. This is not shitty at all. What engine did you use?
Post number #365232, ID: 8f170b
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>>365172>>365230 Thanks! I did it in Unity, I was doing a course on the basics of unity and they teach you how to make a very basic space shooter and I decided to try and expand on it, adding levels, power ups, music etc.
Post number #366129, ID: 2d2e4f
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If there is anyway to throw money at you let me know
Total number of posts: 22,
last modified on:
Sun Jan 1 00:00:00 1532013386
| Hey all, this is ZXY101. The guy from the last “Making a game!” thread. It’s been almost 2 months since the last thread, back then there were only two of us and we were looking for more members.
Soon after the last thread was posted we finalized the team and have been hard and work at getting everything ready.
For the past two months we’ve been dealing with headache after headache and now we’re finally ready to start actual development.