danger/u/
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Making a game! (Progress Report #1)

| Hey all, this is ZXY101. The guy from the last “Making a game!” thread. It’s been almost 2 months since the last thread, back then there were only two of us and we were looking for more members.

Soon after the last thread was posted we finalized the team and have been hard and work at getting everything ready.

For the past two months we’ve been dealing with headache after headache and now we’re finally ready to start actual development.


| It feels like it’s been ages since this whole thing started but we’ve only just begun. We’ve been radio silent this whole time because we’ve been so busy with very little to show, but now that all of the ground work has been set we’ll be making a lot more progress than we were before. We’ll be posting progress reports a lot more frequently from now on.


| Right now there’s still very little to show, you can read our full progress report here https://drive.google.com/file/d/1b44-t_fWD-t1sn01a9bbwNfW7yKEtaun/view?usp=sharing

From there you can find a link to our Theme song by our very talented composer as well as a look at the dialogue system that we’ve made from scratch.


| Finally you can find our discord channel here https://discord.gg/pkjZu8 ,from there you can easily ask us any questions you have about the project as well as see some of the sprites we've made.


| good luck with your project g/u/rl. i believe in you and your team.


| Looks very interesting!


| >>363032 >>363264
Thanks!


| Kinda offtopic, but I kinda want to get into gamedev. I know how to code (still learning), and kinda can do art. But I don't have too many ideas for games. What can I do?


| >>364174 Team up with someone and brainstorm I guess? Preferably not an "idea guy", you gotta see their previous work. You could also try taking from games you like and giving them your own spin.


| >>364174
Well start learning a game engine, Unity, Unreal, Godot or whatever. Just start learning the basics watch tutorials do courses, you'll start learning what you need to know from both a coding and an artistic perspective. Really just start making stuff until you feel brave enough to make something you're serious about.
With everything you make you'll learn more and more.


| >>364321 Thanks, now only fight with procrastination..


| Wait are u the guy who made that space shooter game?


| Good luck g/u/rls, don't even think about giving up.


| >>364738
That depends on which space shooter game you mean by that. If you're talking about that youtube video of 'Spaceships!', the shitty mockup of a game made with pygame, with enemies coming one at a time and not doing much, and with bgm/se that are potentially deadly, that would actually be me and not that g/u/rl. But maybe I'm just projecting and you meant something else by that
I didn't do jack since then btw, goddamn procrastination. Been looking at Godot for a while though


| >>364738
Hmm I might be, I made a thread in /v/ a while ago asking for some thoughs on it and then I shilled it lol, it was called "Space Hash".


| Thoughts*


| Also https://discord.gg/SJsZK8T

Updated discord link since the last one expired.


| >>364738
https://play.google.com/store/apps/details?id=com.TravelingMerchant.SpaceShooter

Is this little shitty thing the game you speak of?


| >>365159 yes it is! But it wasn't shitty at all, you did a really good job for your first game


| >>365159
As a person currently trying to make a similar kinda game, let me tell you something.
This is not shitty at all. What engine did you use?


| >>365172 >>365230
Thanks!
I did it in Unity, I was doing a course on the basics of unity and they teach you how to make a very basic space shooter and I decided to try and expand on it, adding levels, power ups, music etc.


| If there is anyway to throw money at you let me know

Total number of posts: 22, last modified on: Sun Jan 1 00:00:00 1532013386

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