Post number #357093, ID: 17df41
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There is no other answer. They abandoned one of the best fighting games I have ever played.
Post number #357148, ID: 37aa27
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?
Post number #357162, ID: 8a4c88
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Nah. But I wish there was crossplay with all the platforms
Post number #357166, ID: 38bd78
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Bruh it just came out on swotch
Post number #357182, ID: 17df41
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I'm not talking about releasing the game to different platforms. We need more c o n t e n t . And more people to play aswell. Crossplay woudl be one of the best updates to begin solving that.
Post number #357195, ID: 14e1ca
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>>357182 well, assuming Skullgirls sales continue, Lab Zero might consider further support.
Personally I'm fine with what we got so far. I'm a quality over quantity kind of person. Besides, you know how much work goes into animating and developing even just one character? It took a shit ton of money from their crowd funding campaign.
Post number #357227, ID: 50a943
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They don’t hate it, they just moved on. They released second encore as a last polish.
Post number #357335, ID: e25df7
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Too busy with Indivisible. All hands on project. They would put more shit had been more people and money.
Post number #357432, ID: c978ec
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>>357195 I know that making a plan for the character, animating, balancing needs money, people and time as fuck. Fighting games are already niche, and Skullgirls is double niche, but I just feel like Indivisible will never make the same impact on a comunity as Skullgirls made on fgc.
Post number #357471, ID: ef1499
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>>357432 Indivisible will be dead on arrival.
Post number #357481, ID: 6df5bd
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As much as you think Lab Zero hates Skullgirls, not only did they release 5 additional characters at launch and had additional balance patches along with 2nd Encore, each one of those characters cost $150,000 USD. So $750 000 USD in all for a proper indie studio. They've supported the game for a total of 6 years now. Skullgirls is great, but guess what? Indivisible is now a thing, along with their opening animation being made by TRIGGER themselves. Doesn't sound like hate to me.
Post number #357532, ID: 4edff1
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>>357471 Sad but true. To be honest, I'd forgotten it even existed.
How goes development?
Post number #357576, ID: b55307
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>>357532 Last I heard they ran into issues and the game got delayed.
Post number #357758, ID: ec412b
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They still love skullgirls, but the need to make more games aside from skullgirls to gain more attention, indivisible is that game, with the support that was provided ONLY by fans, fans they got with skullgirls polish and presentation alone, they were able to gain that attention, if indivisible, a totally different genre, is as good as skullgirls, they can get the support they need and continue make more games and, of course, make skullgirls they game they want.
Post number #357759, ID: ec412b
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They have mention in the past that the game is still missing a few characters to completed, i think they were Black Dhalia, Umbrella and someone else, and all the other characters are for lore, play styles, and perspectives (i think), but they want, at least, to complete the story, and they also want to put as many characters as they can, but that takes time and money, and skullgirls as of now, still one the best fighting games and that's thanks to the support of the fans.
Post number #358047, ID: 98526b
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>>357093 hey so having opinions is fine but you should think for more than ten seconds before forming one
Post number #358056, ID: b38047
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Have you considered that they may be tired of supporting a years old fighting game?
Total number of posts: 17,
last modified on:
Sun Jan 1 00:00:00 1531293673
| There is no other answer.
They abandoned one of the best fighting games I have ever played.