Post number #349930, ID: e3e7b8
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While talking to some friends, we had some disagreements about Echoes. It was mostly talk about the villains, which I didn't like and found disappointing. Like 90% of the whole game.
Which makes me wonder why people like it so much. Gameplay is too shallow & easy. Dungeons are a chore. Alm & Celica are bland Lords.
Being Gaiden remake does not excuse it either.
Ppl say the characters are better than in Fates, but I disagree. It's no better and I like both main casts.
Post number #350025, ID: f46701
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Gameplay is good, archers are finally relevant, risk/reward factor with spells costing HP is also cool, no shitty pair up mechanic (which broke Awakening in half and was still quite a major disbalance in Fates), Mila's turnwheel is a godsend for a blend of casual and classic game modes (no more resets, yay). Characters are fun and interesting, but maybe I'm a bit less...demanding in that regard. I actually liked Berkut a lot and however shitty twists were I liked them as well
Post number #350033, ID: f46701
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Also lords have been bland-ish for an eternity, Alm has at least some interesting stuff going for him. Celica is irredeemably dumb though, I'll give you that. Dungeons were a new thing for FE, and keeping that in mind I think they were done decently. Surely have a lot of room for improvement, but a welcome addition nonetheless.
Post number #350051, ID: e3e7b8
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>>350025 While I don't agree with everything you just said (especially the Turnwheel, I like resets as punishment), I do like Berkut as well. He's fun to hate and his tears at delicious every time I beat him.
Post number #350061, ID: 3993b6
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While I haven't played any FE games other than Echoes, I kind of like the simplicity of it. I play on hard mode, which at least gives a slight bit of challenge. The dungeons I'm not a huge fan of either, but I don't mind them. I kind of just like the gameplay of it, and the fact that spells and skills cost HP instead of MP/PP/SP is something I really enjoy. I think a good way to describe it has complexity in it's simplicity.
Post number #350063, ID: e3e7b8
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>>350033 I do get that bland lords are a thing for FE. But what does Alm have? Only thing that sticks out to me is he's voiced by the same actor as 9S from NieR Automata.
I understand dungeons are new for FE. I've been playing the series ever since Sacred Stones. Execution still matters though, and it doesn't help I'm used to how other RPGs handled dungeons, even during the NES era
Post number #350066, ID: 3993b6
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Also when it comes to the turnwheel, I do like that you can turn back time, so you don't have to replay an entire chapter like in the other games, every time you make a dumb little mistake and your healer gets one hit.
Post number #350069, ID: db6a62
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>>350051 "resets as punishment" is the most elitist and out the ass statement about the series and i'm sorry for being so blunt but i've always hated it
Post number #350075, ID: e3e7b8
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>>350069 That's not blunt, that's just being angry.
Look, what if we have this middle ground? Instead of outright removing the Turnwheel, players are encouraged to avoid using it? Maybe either only a handful of uses you can't recharge, or a reward for self-restraint.
I prefer it when games demand I play with minimal mistakes in a single run. I end up learning the entire levels and mechanics instead of forgetting half way.
Post number #350077, ID: e3e7b8
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>>350061 I'm curious. What makes Echoes challenging? I beat the game on Hard Classic and I rarely had to think carefully. Even with those extra mechanics you mention like HP cost. Though I'll admit, I played a lot of tactical RPGs for some things to be what I consider basic and intuitive.
Post number #350108, ID: 294602
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>>350077 like any fire emblem game, if you already have experience you can blast through the hardest difficulty without any problem.
Post number #350112, ID: 294602
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>>350077 you say alm and Celica are bland lords, what do the other lords have that alm and celica don’t?
Post number #350125, ID: e3e7b8
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>>350112 Corrin is a dragon lord that has dorkier, entertaining moments in their supports (along with PTSD if you unlock their Conquest!Azura supports) and Ike is a mercenary who helps royalty instead of being one.
Beyond that, everyone else I see (both what I played and haven't) blend together. If not by personality, then by the concept of a young noble protagonist with fancy hair colors.
Post number #350147, ID: 3993b6
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>>350077 I'm not new to tactical games either, and I'm also playing on hard classic, and I agree that it's not as challenging as it probably should be. The only times I lose a character is when I accidentally leave a weak character in the enemies field of view.
Post number #350415, ID: cc96f0
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>>350125 alm is a farm boy that grows up to be the leader of the resistance, celica along with her friend go to a pilgrimage. To me that doesn’t make them bland
Post number #350458, ID: be617b
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Not having a self—insert and quiting the "reset if somebody dies" is good enough, if you want to reset go ahead, but dont screw with the rest of us. It also has Delthea, the cutest and strongest mage you'll ever meet.
Post number #350496, ID: d897c2
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>>350075 there is no need for a middle ground imo. especially because it's a function that you can literally just completely ignore.
Post number #350601, ID: e3e7b8
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>>350415 A hero from a small town becoming a part of a rebellion is pretty typical for rebel vs empire plots. I've seen that a lot in games and such. Hell, the original Star Wars is the posterboy of that trope. It's fine if you like it, but to say it makes someone stand out among what is common is questionable.
Post number #350603, ID: e3e7b8
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>>350496 Telling me to ignore an easily accessible rewind function in a turn based game is like telling me to ignore i-frames amd combo cancels in an action game. If it's right there at the tip of my fingers and I want to use all the exploits I can, I'm going to use it. I like pushing myself to do my best against a game's higher difficulties.
And how does that screw everyone over? You're playing a strategy RPG so learn to strategize. It's the appeal of the genre.
Post number #351662, ID: 2d51f6
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>>350603 That makes no sense, if you dont like it, dont use it, is that simple. If there was a gun that makes a fps game way easier, you'd use it and then complain that the game is too easy so it's shit, right? Please, dont be like that.
Post number #351671, ID: e3e7b8
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>>351662 Don't be like what? Wanting to do my very best? If I restrain myself I won't feel like I'm playing at my strongest against powerful obstacles. It's a very rewarding feeling. If I'm not going to use the Turnwheel, it should be either removed in Classic Mode or have some price to pay during gameplay so that I don't use it in every battle.
If you dont play for challenge, that's fine. But don't act like you're the only type of gamer.
Post number #351672, ID: 2422b3
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>>351662 not her, but that's the game's job to balance the weapons/difficulty.
Post number #351721, ID: e3e7b8
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>>351672 THANK YOU!!!!!! <3<3<3<3
Post number #352105, ID: 9721eb
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>>351671>>351662 I understand both of you. For example, if you use an exploit in a multiplayer game while complaining about the exploit being there, that's just annoying.
I do agree that there probably should be an option to remove the turnwheel though.
Post number #353145, ID: e3e7b8
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>>352105 That's not a very good comparison to use here. Multiplayer games involve more than one person, and there will always be someone who will use a cheap, one-sided exploit if it's present. That's why it's annoying to anyone who is on the receiving end of that exploit, it feels unfair to them.In the case of a single player game, if the easy exploit is explicitly spelt out to the player and is visibly present for us to use, there's no reason not to use it unless there's a catch.
Post number #353160, ID: 9721eb
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>>353145 The multiplayer part was unimportant. I was trying to convey the fact that you were talking to other people about it.
I guess a better example would be you using an exploit in a single player game, while complaining to someone who is watching you play, saying that you hate that exploit.
Post number #353439, ID: e3e7b8
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>>353160 oh the complaining part. Well would you rather I pretend I like the Turnwheel the way it turned out? I'm not gonna pretend it's perfect.
Post number #353541, ID: 9e2345
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"why do people like this game? >Responses "Um no that's wrong" Great attitude op
Post number #353572, ID: 46ffc8
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>>353541 opinion can be right or wrong
Post number #355984, ID: 866245
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>>353439 I'd rather you read my entire posts and not partially read half then say "nah fuck you".
Post number #356042, ID: e3e7b8
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I did read the whole thing and I didn't even bother insulting anyone. Unless you meant someone other than me.
Post number #356078, ID: 9e2345
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>>353572 opinions are subjective, there is no right or wrong lol
Post number #356122, ID: e3e7b8
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>>356078 ^ This. The best we can do is explain our opinions.
Post number #356444, ID: 866245
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>>356122 That's ironic.
Post number #356575, ID: e3e7b8
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>>356444 what, was I too vague when I tried explaining I don't like holding back and prefer stricter challenges?
Post number #356642, ID: 866245
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>>356575 Well, it's just the fact that everyone here examine their opinions, and then you're like "but that's not fun though".
Post number #356647, ID: e3e7b8
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>>356642 more like I don't understand and would like to know more. Maybe I should've reworded it
Post number #356782, ID: 866245
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>>356647 Probably. I seem to do a lot of that irl. I just ask questions because I'm curious, but people take it as insults.
Post number #357233, ID: 7f7a1d
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Op came here looking for an argument, like you’ve said op, you’re looking for a challenging game and you’ve asked why people like echos well some people might play it for the story, the characters, some just because is a fe game will like it you name it.
Post number #357234, ID: 7f7a1d
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Also fuck off elitist lmao /s
Post number #357348, ID: 075d45
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>>357234 Ehh, you don't even need the "/s". OP is elitist af and there's no denying it. Just take a look at >>350603 or>>351671
Post number #357378, ID: abd130
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>>357348 well, if you want the franchise to hold everyone's hand even more then, sure, call people like OP elitist and castrate her.
Even as it is, the franchise is known more for the mediocrity + play for the waifu/husbando. Before long, it will be the next "tales of..." series.
Post number #357419, ID: 065c25
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>>357378 Elitist means that you say/think that you are better than someone because of your opinion on something, and you say/think that their opinion is worse than your, and thereby they are inferior to you.
This is simply me explaining the word. I am currently not taking any sides.
Post number #357529, ID: a0e1ed
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>>357419 but people treating elitism like it is an obvious tumor that needs to be sterilized. My point is that elitism isn't always bad, yes; it can be toxic, but these are the opinion from (often) a long time fans that know the ins and outs of the game. Neglecting their opinion is as bad as not trying to grow your audience (catering too much to the elitist). Plus, OP isn't that hostile towards other opinion anyways if you read all her posts.
Post number #357689, ID: a930d9
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>>357529 Again, I'm not taking sides here.
Total number of posts: 46,
last modified on:
Fri Jan 1 00:00:00 1531252771
| While talking to some friends, we had some disagreements about Echoes. It was mostly talk about the villains, which I didn't like and found disappointing. Like 90% of the whole game.
Which makes me wonder why people like it so much. Gameplay is too shallow & easy. Dungeons are a chore. Alm & Celica are bland Lords.
Being Gaiden remake does not excuse it either.
Ppl say the characters are better than in Fates, but I disagree. It's no better and I like both main casts.