Games you wanted to like, but found pretty shitty?
Post number #323972, ID: 405182
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Sometimes there's a game where it looks great and had potential, but came with some major dealbreakers. Any of you gamer g/u/rls ever felt that way? Which games broke your hearts and why?
Post number #323984, ID: 6f886d
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For me it's the evil within, the second game was good but I never liked the first one but that's probably because I hyped it too much in my head when I was younger
Post number #324037, ID: 7d9539
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Observer, I tried so hard to get into the plot and the visuals were gorgeous but fuck it got so convoluted
Post number #324042, ID: 9ff78e
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>Dynasty Warrior 8 Last DW that I play was 5 and the 8th series don't have enough new stuff. The ambition mode is very empty. Graphics looks better, but still potato at times.
>Xenogears I like story in my game, but this one has too much of it. Sometimes it feels like reading a book. Also the camera is horrible.
>Valkyrie Profile Great looking pixel art style graphics, nice premise. But I don't like platformer. Also the story kinda stopped for too long.
Post number #324146, ID: 9ff78e
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Alien: Isolation. Never watched the original movie, but the idea of space station horror with a single AI monster intrigued me.
It feels too cheap. Too many busywork. The characters are too much like caricatures. When the alien starts showing up, I just sighed.
Post number #324155, ID: cb2a09
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>Destiny. It looked fantastic. Loved the idea of an MMO/FPS hybrid. Turned out to be repetitive trash, semi-standard FPS with uninteresting character classes and no fucking plot.
Post number #324285, ID: 257a1c
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>_Wa&#h-D0g$
Post number #324308, ID: 075a0a
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Far cry 5, some of you probably think I'm crazy but what I loved about 4 were the stealth mechanics, 5 just tries to emulate that but fails, it's sniper mechanics aren't the best, it's bow is alright, but the game just doesn't compare to 4, at least in the field of stealth, I like many others have before me, hyped myself up for the game, I was dissapointed.
Post number #324313, ID: 09c512
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Most recent example for me would be Mana Khemia 2. Decent enough gameplay, but horrible story and character development.
Post number #324351, ID: c41fd6
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>Bravely Default I heard a lot of good things about this game when it came out, so when I finally got a 3DS I decided to give it a try. I loved the beginning of the game, but after each world reset, it got more repetitive and more boring. After like 4 or 5 resets, I decided to just drop it.
>Mario & Luigi: Dream Team I played it because I remembered loving the GBA and DS Mario & Luigi games as a kid, but most of the charm was gone for this one :/
Post number #324352, ID: c41fd6
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Oh, and fuck Mega Man 2. It's shit, it's stupidly hard and it's just annoying to get through. Probably the only classic Mega Man I don't like, no matter how much I try to like it. I'll never get why people love this one so much.
Post number #324376, ID: a1ffca
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Nier Automata, besides the shitty port, I just couldn't get involved in the story at all, stopped Midway through the game. Combat is also one of Platinum's weakests.
Post number #324593, ID: de0e5b
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Read Only memories
Post number #324671, ID: de0e5b
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Post number #324720, ID: bce4e9
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Xenoblade Chronicles X They could just made a new game and use other name, only thing that wqs the same was the combat system, XC2 is a much better Xenoblade, even if its animu as fuck.
Post number #324830, ID: 42abef
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>>324376 It's one of most philosophical modern games tho.
Post number #324928, ID: 8a5338
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Kingdom Hearts. 2 levels of absolute confusion (Twilight town, Alice in Wonderland) just keeps me from even wanting to try and like it anymore.
Post number #324943, ID: bde177
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>>324593 trans talking simulator Interesting characters but sub par adventure game mechanics
Post number #324963, ID: 2dc8df
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>>324830 >Philosophical Erhmm, I don't know about that. It's pretty pretentious, if anything.
Post number #324976, ID: 321c85
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The Witcher 3
Post number #324977, ID: 321c85
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and the first Xenoblade
Post number #325055, ID: 9ff78e
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>>324943 Add me to the list of people disappointed with ROM. Subpar game, pretty bland characters, bit pretentious. At least the art is excellent.
Post number #325208, ID: 655241
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FGO
Post number #325243, ID: 458fd0
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No man's sky.
Post number #325305, ID: 520cfd
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>>324963 Nier Automata's philosophy underlying really only work if you don't expect them. If you've already eaten all the buzz about it being philosophical or what everything will fall flat.
Especially if you don't find the initial walking around/beating things up/chilling out/listening to the music parts enjoyable.
Post number #325310, ID: bde177
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>Starbound Promising Terraria-like hampered by poor management decisions, stale bread story, un-fun grindy mechanics, AWFUL optimization for a sprite based game... It could have been SO GOOD. It takes so many mods to make it tolerable and Fracking Universe caused a huge amount of drama because modders are children. >Talos Principle GREAT ass game but it came about when I was coming to terms with some heavy stuff. I still haven't finished it.
Post number #325492, ID: d6b3d2
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Post number #325554, ID: a1ffca
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>>325305 >Nier Automata's philosophy underlying really only work if you don't expect them. So I was right, it's pretentious. I don't need to be caught off guard to enjoy something philosophically, but if I need to be surprised to "enjoy" it, then there's something wrong.
Post number #325556, ID: bf53c4
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>Real Life Its have really bad gameplay and graphic
Post number #325718, ID: ce3a02
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Destiny, and KH1FM(Im on my second playthrough and am still constantly struggling with where im supposed to go and what im supposed to to ij a world. Also, after beating KH2FM, it showed MASSIVE improvement from 1 considering it will tell you where to go,AND I dont have to do a gummi mission every time I want to change worlds for most of the game.)
>P.S, Destiny sucks ass since it was just a bargin bin borderlands with a meaningless grind.
Post number #325725, ID: ce3a02
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And here's the full list:
Heavy Rain Beyond Two Souls Little Big Planet 3 Prototype Kingdom Hearts DDD Mad Max Rayman Legends (Not a bad game, but ridiculously hard for a "Kids game" Watch Dogs 2 (Somehow has more bugs and bad features than the first Watch Dogs, which i actually really enjoyed.) Black Ops 3(A numerous amount of problems that i cant even begin to fathom) And to top it all off, The Ratchet and Clank reboot which completely ruined the storyline and had tons of bugs.
Post number #325881, ID: e06502
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Fucking Beyond Two Souls was awful. I really tried to give it a go
Post number #326048, ID: c46913
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>>325881 It's a David Cage game, I dunno what you expected.
Post number #326135, ID: 9ff78e
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>>325554 Yeeaaah, Yoko Taro's entire thing is catching you off guard. Wisdom and emotional affects from unexpected places and so. Sounds like his works are just absolutely not your kind of thing.
Post number #326191, ID: 2dc8df
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>>326135 Definitely not my thing, I'll take something philosophical/sociological/ psicological like Talos Principle or Hellblade a million times over Automata.
Post number #327104, ID: 46945d
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Red Dead Revolver. Loved everything about that game except the game itself.
Post number #327301, ID: ff92ff
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Every game ever
Post number #327302, ID: ff92ff
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except va-11 hall-a
Post number #327319, ID: 405182
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>>327302 what an objective answer <3
Post number #329690, ID: c275fa
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>>326191 Hellblade ? Seriously ?... The game do a huge backdash, not assuming its own concept. What's the point ?
Post number #329794, ID: dcebf7
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>>329690 I... Don't understand what you said? If you are asking why I like it, it's because of the psychosis theme, learning to face your fears and letting go, things that I had to face myself and can identify.
Post number #329891, ID: c275fa
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Talking about the "definitive death" thing. Knowing there is none in the end ruined a lot of the experiment. Why do they develop the subject and make it such a big point for nothing ? I really have a big issue when the game design, storyline and shit do not follow each other...
Post number #329978, ID: dcebf7
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>>329891 That honestly was such a minor thing... The game was so easy I didn't even die the entire game, if it was a hard game like Dark Souls I would've agreed though.
Post number #330144, ID: c275fa
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The game was easy and yeah it's not the main object but since it's not even that relevant, why freaking mentionning it ? Why did they make a point out of it and shit. I was interested in the "corruption" (dunno if it's the right word) spreading and shit. Iy may be worth mentionning, i'm a dev and i like to retro engineering and shit, the way dev code and the game is made according to its design and story. So i felt like either the game was incomplete or that they cheat.
Post number #330152, ID: c275fa
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Making up the story so the player go through a fake experience.
Post number #331372, ID: 587d0c
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>>325055 It was alright but the way they just take robot sentience as a good thing for granted triggered me so hard. Like, bitch we already got 8 billion miserable humans who don't know how to get through life, now all our soulless machines do too!?
That gay bull dude in the post game tho. I'd take that bull by the horns.
Post number #331474, ID: 8d0222
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>>ce3a02 >Rayman Legends The only thing I hated was the Murphy and post-game music-based levels.
Post number #331476, ID: 9fd0bb
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Hotline Miami 2 is absolute garbage an the reason I will always pirate bevor buying
Post number #331616, ID: 5271f1
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MgsV, I started playing the series this year so I could move to MGSV and not be spoiled on all the games before it, not knowing there is basically no story, and I grew to love the story of the metal gear games. But when I got to MGSV I was disappointed. Especially with the requirements for the true ending being behind a resource you can get from either grinding for 3 hours or not even playing the game. Fuck processed fuel resources.
Post number #331688, ID: 2dc8df
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>>331616 MGS5 is such a wasted opportunity... I don't even know who to blame, Konami for being Konami or Kojima for being megalomaniacal.
Post number #332279, ID: a81c64
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>>331474 the music levels were my favorite part of the game
Post number #332280, ID: 44536e
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What did kojima do wrong? They went for a grindfest and cut him off. He left them for not allowing him to work his magic.
Post number #332412, ID: a1ffca
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>>332280 He went crazy with the budget and scope of the game, which is why Konami decided to finally pull the plug on him and MGS5.
Post number #332530, ID: 8d0222
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>>332279 I wish I could say the same. That last level where it becomes a blurry, pixelated mess can suck six dicks.
Post number #333010, ID: 52d580
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>>325725 Agree with KH3D. Love the series but I couldn't get into the generic bosses and the easy to dodge but highly damaging attacks. BBS was a better execution of that concept
Post number #333147, ID: 5271f1
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Also with mgsV, it's a fucking disappointment there was like 3 bosses, all of them being easy as shit. The older mgs games were great with the bosses, up until peace walker where it was a bit rough with like 60 rockets required for a app but it was still something that changed the gameplay up instead of 24/7 stealth.
Post number #333849, ID: 405182
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>>333147 MGSV's bosses definitely disappoint. They lack the personality and interesting ways to fight that previous games had.
Post number #333899, ID: eabf8d
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MGS3. I loved mgs1, dropped 3 after like 4h because it's just boring.
Post number #333917, ID: c81ec2
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Chrono Cross. It's like the game doesn't want me to play it but to read and think on it's overly-pretentious plot.
Post number #333959, ID: 0084d5
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My Lovely Daughter. Decent for what it is, but I thought the homunculi would have a bigger part in the endings beyond the 2 bad ones. Or that they'd react to more stuff
Post number #333973, ID: 15163b
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>>333917 The plot to chrono cross is 1. Incomprehensible contrived trash. And 2. A disgusting bastardization of both the original Chrono Trigger and its little known sequel Radical Dreamers.
Post number #333983, ID: 1dc249
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>>333917 glad I'm not the only one that feels this way. That battle music was annoying too (every other song is fine). Wasn't really a fan of the battle system either
Post number #334026, ID: a5df2d
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>>333959 Shitty ass ending tbh, nice art style and the homunculi mechanic had potential
Post number #334029, ID: a16ae0
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>>333959 As someone who knows someone who worked on the game, I'm just glad you gave it a try. Thank you
Post number #334924, ID: 19423f
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>Shadowrun Returns The setting and premise are cool, but I couldn't handle the terrible pacing, poor performance, bad/glitchy UI (downright unplayable on Android) and RPG busywork.
Post number #335712, ID: f037ce
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>Signal ops A game no one knows about. I like it, i love its gameplay simmilar to Commandos,silly dark humor... neat oil drawing - like style and somehow not terrible music. But... there one big BUT - cuz its a a really poor indie game, devs didnt had moneys to polish the gameplay enough so its pretth buggy and/or unreal to play, as its hard to understand what game wants from you.
I love this game and yet i hate it so fucking much... its ugly on the outside and beatifull inside.
Post number #335718, ID: 10f21b
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>>331476 I have to agree with you. making the corridors so long, and all that crap with the soldier, ehhhh i really could have done without it. Heck I could have done without the journalist. If the game had focused on Jacket's fan club and the Son, with detective Pardo being a b-plot, and cut the rest, it would have been better.
Post number #336872, ID: ee09c2
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Trust no more in the man of the trillion stars
No man's sky
Post number #336877, ID: 3812d9
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Oblivion It probably looked good for it's time but man I can't get over how floaty the combat feels.
Post number #337333, ID: 961868
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>>336877 actually same, I really want to go back and play it but the sword play just feels so bad compared to more modern games. Someone should try and make a mod to help improve the weight to attacks or something
Post number #337421, ID: 992f98
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>>334924 Yeah, thankfully the later games in the series are at least a dozen steps up from Returns.
Post number #337478, ID: 8287a0
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>>337421 damn i'm glad i got it for free then
Post number #337665, ID: 2dc8df
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>>336877 Combat has always been the low point of TES games. Morrowind and earlier games have even worse combat.
Post number #338323, ID: b60db1
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Fire Emblem Fates. The story is mediocre and predictable. Also, all the characters are bland.
I feel like you gotta be a waifu/husbando fag to enjoy the game.
Post number #338438, ID: 405182
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>>338378 meh. I don't think the story is that bad. Awakening's plot is worse IMO. Plus I actually found the characters likable and memorable. Gameplay is my number one reason for loving it though.
Post number #338698, ID: f87a0e
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>>338438 oh wow, somehow I read "fates" as "awakening". Sorry, I've never played FE Fates, this post>>338378 is for FE Awakening.
Post number #338819, ID: 992f98
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>>338698 I mean, both kinda suffer from the very same issues.
Post number #338882, ID: 405182
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>>338819 Awakening had a bad time travel story. I hope FE doesn't do it again unless they cover up plot holes. Plus it's a broken strategy game.
Post number #338925, ID: 221652
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Sims 3. In concept, I love it, but Christ almighty I can never get that game to run well. Even on modern/high end hardware (i7/1080), the stutter makes it worthless to play
Post number #339642, ID: 2e072a
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@ the people saying automata is only goodif you don't know it's going to get philosophical Have you ever played literally any yoko taro game before? You know what to expect at this point (and the game was good anyways, better android/humanity story than cage's shit for sure)
Post number #339650, ID: 77b936
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FXV is a game I thought had potential, but ended up being an utter disappointment.
Post number #339661, ID: 7f4fd0
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>>338925 It stutters like heck with me too but I still can't stop playing I dunno whyyy
Post number #339663, ID: 7f4fd0
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>>339642 You gotta admit the "philosophy" in his games is always a bit too in-your-face. People who walks in after all the buzz might expect something more subtle.
Yoko Taro fans on the other hand, me included, love those unsubtle messagings anyway.
Post number #340007, ID: 221652
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>>339661 Same actually. Every time, its the same deal: install, play for a week like I'm addicted to heroin, then get sick of the stutter and play something else
Post number #340021, ID: 2dc8df
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>>339642 I haven't, I don't intend to after playing Automata. And Cage's games are garbage bin tier shit.
Total number of posts: 86,
last modified on:
Mon Jan 1 00:00:00 1530485398
| Sometimes there's a game where it looks great and had potential, but came with some major dealbreakers. Any of you gamer g/u/rls ever felt that way? Which games broke your hearts and why?