danger/u/
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ITT: Arguing about roguelikes

| I started a thread about a week ago about recommendations for roguelikes and it evolved into a giant argument about what a roguelike is so let's make a thread about it


| I want you to know that if this thread catches on all hell will break loose. There will be enormous amounts of hate and hostility, and you will start loosing touch with reality.
You have now been warned.


| Eh. Angry internet argument > yet another recommendation thread. But only marginally.


| What's a rogue like?


| >>306965
I love you.


| Grid based. Turned based. Perma based. 3 easy guidelines even though 1 of the guidelines doesn't actually make sense.


| >>306965
Sneaky and backstabbing but all the better for it.


| >>307530
Exactly this. I'd probably add a few more things, but this is the bare minimum. Although I don't quite understand, which guideline doesn't make sense for you?


| All roguelikes are bad.


| >>307530
+999999
Any custom variation of this formula is a rogue-lite, with the most common aspect of them being rewarding the player even if he fails (unlocking items in Isaac and EtG, uprgades in Rogue Legacy etc)

Total number of posts: 10, last modified on: Sat Jan 1 00:00:00 1528285527

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