Post number #306909, ID: 737f13
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I started a thread about a week ago about recommendations for roguelikes and it evolved into a giant argument about what a roguelike is so let's make a thread about it
Post number #306946, ID: efa454
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I want you to know that if this thread catches on all hell will break loose. There will be enormous amounts of hate and hostility, and you will start loosing touch with reality. You have now been warned.
Post number #306957, ID: 6089d5
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Eh. Angry internet argument > yet another recommendation thread. But only marginally.
Post number #306965, ID: cee7e3
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What's a rogue like?
Post number #307085, ID: 4bdcae
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>>306965 I love you.
Post number #307530, ID: f89024
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Grid based. Turned based. Perma based. 3 easy guidelines even though 1 of the guidelines doesn't actually make sense.
Post number #307533, ID: 6089d5
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>>306965 Sneaky and backstabbing but all the better for it.
Post number #308451, ID: 447b2e
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>>307530 Exactly this. I'd probably add a few more things, but this is the bare minimum. Although I don't quite understand, which guideline doesn't make sense for you?
Post number #308458, ID: 4e1905
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All roguelikes are bad.
Post number #308636, ID: 8ab422
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>>307530 +999999 Any custom variation of this formula is a rogue-lite, with the most common aspect of them being rewarding the player even if he fails (unlocking items in Isaac and EtG, uprgades in Rogue Legacy etc)
Total number of posts: 10,
last modified on:
Sat Jan 1 00:00:00 1528285527
| I started a thread about a week ago about recommendations for roguelikes and it evolved into a giant argument about what a roguelike is so let's make a thread about it