danger/u/
This thread is permanently archived
Why the fuck is achieving pixel perfection in unity so damn hard!?

| Ffs


| >unironically using unity
Why do you do this to yourself? Unity is disgustingly proprietary software. Ofcourse you don't have any freedom with it.


| Set your main camera to render to a render texture that's scaled to a fraction if the screen size. Make a canvas with a raw image that displays that scaled render texture tona seperate camera. Bonus: You can apply post processing effects to the render texture for bloom, distortion, and stuff a la Hyper Light Drifter


| Unity is made to be generically useful for all kinds of games, so naturally doing something in it for a particular style or particular genre requires a bit of tedium. Still saner and faster than rolling your own engine and the licensing of Unity means you don't have to pay anything unless you make a lot of money off it anyways.


| >>302371
I've already tried this exact method and it didn't yield the results I was looking for, reason is because most of my game is happening on the UI and for the love of ZANE I can't get the UI to scale properly and maintain pixel perfection, I've fucking tried everything, even bought an asset off the asset store.


| Driving me insane, I think all I can really do at this point is rely less on UI elements and just add my sprites in as is.

Total number of posts: 6, last modified on: Fri Jan 1 00:00:00 1527793283

This thread is permanently archived