Post number #276504, ID: 55e55d
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Has any of you g/u/rls been playing this? Looks pretty good so far, compared to the original. Although I didn't play much of it yet (almost beat the original though) so that opinion might change. Got technical support (magic-oriented) demonica, haven't seen my magic ever go up in 3 level ups. Feels bad.
Post number #276515, ID: a6c1ff
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It's out already?
Post number #276537, ID: 55e55d
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>>276515 Weeell, it's been out in Japan for a while. ...plus, there's a CIA for NA version already
Post number #276690, ID: a6c1ff
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>>276537 oh, that's true. I'm looking forward to the official release on the west though. I'll be sure to post about it if this thread is still up by then. I've only played a little of the original so can't comment on changes tho
Post number #276720, ID: f66a52
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>>276690 One change that's really obvious is the graphics. The backgrounds in battle look so cool now, and the dungeons themselves are not half bad, either. The character portraits, though, well... They suck tbh. Also the intro sequence feels even more drawn out somehow, and it was bad enough in the original. I was also kinda disappointed by the lack of the english dub, but at least we have japanese voices now.
Post number #276724, ID: 55ec82
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Please, call it Deep Strange Journey.
Post number #276751, ID: 67d1f4
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Not a big fan of the art direction i.e. the character portrait. Please tell me they leave the glorious demon pixel art alone
Post number #276837, ID: f66a52
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>>276751 Demon art seems to be kinda same, except of somewhat higher resolution. Looks good to me.
>>276724 I would, if it was called that outside of Japan. But, as unfortunate as it is, we are stuck with Redux.
Post number #277339, ID: a83f47
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I might buy it. It looks good. Currently playing SMT IV Apocalypse, so I'll probably finish that first.
Post number #277801, ID: f75c31
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>>276751 art the portraits really that bad?
Post number #277944, ID: 7d707c
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>>277801 not the gurl that you ask; but IMO, it is more of "anime" style then the original.
Just go google image if the original SJ and the new SJ. The new Jimenez got a lot of shit when the first trailer was out. He transformed from a cool mexican to a dark skinned junpei from P3.
Post number #278257, ID: 4edf4b
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>>277801 the g/u/rl you ask and, yeah, what she said >>277944
SJ has that unique old SMT rough aesthetic. Redux reduces them into flat anime faces.
Post number #279394, ID: d4e1ce
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Okay, so... Is it just me, or is this game on standard difficulty much easier than the original SJ? Morax kinda didn't give me any trouble at all, even though I didn't have the best armor and demons at the point of fighting him.
Post number #279488, ID: bbe392
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>>279394 I mean making it easier is expected since they've been doing it for a while.
SMT IV was a cakewalk, especially if you knew how to get Luster Candy and Debilitate at around lv 50 (or 40 I don't remember)
And SMT IV: A was hard only because you got boss fights back to back without rest
Post number #279681, ID: d4e1ce
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>>279488 Nevermind, I just booted up the original, got to Morax at lower level with an arguably worse team and rekt him about as easily. Random encounters felt a tad more brutal though.
Total number of posts: 15,
last modified on:
Thu Jan 1 00:00:00 1526137795
| Has any of you g/u/rls been playing this? Looks pretty good so far, compared to the original. Although I didn't play much of it yet (almost beat the original though) so that opinion might change.
Got technical support (magic-oriented) demonica, haven't seen my magic ever go up in 3 level ups. Feels bad.