Post number #254802, ID: a7aa75
|
What are the best Indie games of all time, and why?
Post number #254817, ID: f7d269
|
I like Undertale. It's pretty chill, and has some cool characters and stuff, and really good music and I really like the art style.
I like Shove Knight, because it's an amazing platformer, that takes some of the best things from different platformers and makes a new platformer with it. Also has amazing music.
Binding of Isaac has a really cool art style, really good music, and really fun and addictive gameplay, and some pretty dark and serious themes.
Post number #254818, ID: f7d269
|
Celeste is good, because it's just and amazing precision platformer, with a lot of charm, beautiful art, and awesome music.
Nykra is not out yet, but I've played the demo, and know a lot of the themes it's dealing with, the story and world and stuff, and all of that plus the art and music is simply put, just incredible.
Super Meat Bot is a really good, super precise, tight as fuck platformer that's just really well made.
Post number #254865, ID: d8dcf6
|
Va-11 Hall-a because of how it builds its world, like Alice Rabbit, or how you see many characters in the bar
Post number #254883, ID: 332599
|
Celeste.
Post number #254994, ID: a77c86
|
Pathologic
Post number #254995, ID: a77c86
|
Or touhou if its an indie game
Post number #255045, ID: 917123
|
Lisa
Post number #255131, ID: 0cf53a
|
Minecraft pocket edition.
Post number #255133, ID: 01cee8
|
Like it or not, any game by Edmund, creator of Super Meat Boy and The Binding of Isaac, thanks to his games more indies came around and more people started to believe indies can be good Remember The Binding of Isaac started as a web flash game, so that means something
Also I can say any Team17 game, they do games like if they were AAA games, Worms are over perfection, and I know a lot of people who tought Team17 weren't indie developers they have been around since the 90's
Post number #255233, ID: b0a8ea
|
Sorry, the correct answer is Recettear.
Post number #255390, ID: f7d269
|
>>255133 Edmund is fucking awesome. His games are fucking incredible, and he seems like an awesome guy.
Post number #255412, ID: b87e55
|
2hu,also known as rage simulador.
Post number #255588, ID: a60770
|
Hyper light drifter
Post number #255682, ID: 6a15e9
|
Rogue Legacy
Post number #256121, ID: a69599
|
How has no one mentioned Cave Story yet? That was the first huge indie game I can remember and still one of the very best
Post number #256157, ID: c9e6d5
|
For me I'd probs say LISA. Mainly because of how the game involves you, the player in story. Every action you decide to make in the game is deep enough to make you think of the consequences, so it felt like I was part of the story even though they make no reference to the player. Combat is nice and the soundtrack is amazing.
Post number #256172, ID: 001843
|
Anyone who says Undertale or Celeste.. Or really any Indie game released in the last few years have probably only played those. There are countless Indie games far better. Dwarf Fortress, Cave Story, Zero Escape trilogy, Braid, and many more.
Post number #256173, ID: 807d4c
|
Oneshot
Post number #256174, ID: c9e6d5
|
I'd say check out this new indie jrpg called Jimmy and The Pulsating Mass. It's the most mother/earthbound ass game I've seen and it has the same weird feeling and charm as the mother series.
Post number #256187, ID: f00cc0
|
Castle Crashers
Post number #256201, ID: 24c321
|
Cave Story is the most memorable account of an indie game to me and I don't think there's a game that could replace that.
As far as newer ones go, Terraria / Starbound have equally large timesinks and content, Stardew Valley has a massive following off the roots of Harvest Moon, and as for competitive games, nothing beats Lethal League or Towerfall Ascension with the friends.
Post number #256204, ID: a69599
|
>>256201 Starbound could never stop feeling like Terraria lite for me. Just never lived up to its potential
Post number #256207, ID: 24c321
|
>>256204 That's a fair opinion to hold. Personally, I think it fits the niche of bouncing between planets and ship housing well enough to distinguish itself from Terraria. I do think it's core loop is significantly weaker than Terraria, but also benefits many times over from mods like FU which solves the game's largest problem of making different planets unique and worth exploring.
Terraria is amazing, but also ends in a contest to see how much can happen on one world.
Post number #256215, ID: 94253d
|
>>256172 > Zero Escape trilogy I get that the lines between indies/non-indies are blurring these days, but, what??
Post number #256216, ID: 94253d
|
I'm still holding on that Aquaria. Probably not the best, but it's the best for me.
Post number #256250, ID: 2258f3
|
>>94253d Yeah, I wouldn't really call Spike Chunsoft indie, too... Also, props for picking Aquaria! Love that game, even though I still can't manage to beat it, even after all these years.
Post number #256281, ID: a69599
|
>>256216 I loved aquaria. I played through all of it one night while stuck in the airport. My favorite indie metroidvania
Post number #256465, ID: 39f4d6
|
How the fuck are you all forgetting about Sonic Mania?
Post number #256482, ID: 99879c
|
>>256465 It's... Not quite indie. I know the history behind its development, but it IS still SEGA.
Post number #256512, ID: dc39c3
|
Ok lets begin: Transistor Bastion Shovel knight Binding of Isaac Ori and the blind forest OneShot Hollow knight LISA Kings Arthurs gold Rogue legacy Crypt of the necrodancer Dont starve Endless legend And many more.
Post number #256524, ID: 29e525
|
>>256512 Yup,this and Hotline Miami,Darkest Dungeon...
Post number #256570, ID: 65b5c8
|
>>256482 Then A Way Out and Fe are not indies because the publisher is EA? Don't mistake publisher with developer
Post number #256677, ID: e34de3
|
>>256482>>256570 Yeah. That's like saying that all the indie games published by Devolver Digital aren't indies. That would mean that Downwell, Enter the Gungeon, Broforce, Hotline Miami etc, aren't indie games.
Post number #256822, ID: 4cff44
|
>>256570 If you have a big publisher I would say it's not indie
Post number #256842, ID: e8acb3
|
Absolute Drift is an absolute gem (get it?). The creator did a great job in making such a beautiful game. Super Hot is also a solid indie game
So Indie is strictly how much bankroll the developers have and not the size of the team? News to me.
Post number #256975, ID: e34de3
|
>>256854 An indie studio can have a big team.
Post number #256979, ID: 4cff44
|
>>256854 Depends where they get that bankroll too. If you're being funded by a large publisher you're not indie, you're just a regular dev studio working on contact.
Bayonetta and NieR: Automata are not Triple A now? When did this magically occur.
Post number #257218, ID: afa84b
|
>>257183 Bayo and Nier were never AAA, they both had relative small budgets, but bigger than indie games. They are AA games
It's already been stated budget had nothing to do with being Indie or not, but now it has everything to do with being AAA?
If a studio/dev team can afford mass-marketing for a video game, it is AAA.
Post number #257234, ID: 158f4e
|
Hyper Light Drifter is the best I've played
Post number #257335, ID: 34f637
|
>>257232 This doesn't sound right. Under this logic Nihon Falcom is AAA, and there's no way that the Vita port that is Ys VIII is meant to go toe-to-toe with God of War.
Ys VIII was not mass-marketed. The key word here is "mass". NieR: Automata was without a doubt AAA because they advertised it all over YT/Twitch/Kotaku/etc.
Post number #257351, ID: e7f5f8
|
No man's sky is triple a
Post number #257364, ID: 728049
|
Ib.
Post number #257365, ID: d09452
|
All three Supergiant titles
Post number #257598, ID: 182cdb
|
Triple A games are games that needs to sell because they were expensive to be developed (because more than 100 normally work in these games and their salaries must be high if you want them to be working) It doesn't have anything to do with marketing to be a Triple A game, but it definetly need to be mass sold to be worth.
So it's shown again that Indie and AA+ are limited by how many people work in the game and not how much it sold or it was adversited (that's after production)
Post number #257616, ID: d30620
|
Ah yes about time this thread devolved into what is indie-what is AAA arguments.
Aside from budget/team numbers as per >>257598, I'd also add that indie (or indie-flavored) games have a specific idea they follow through, unfetteted by "the executives", and it's possible because of their small teams.
And it's absolutely possible for a game to be neither indie and AAA. Platinum, Double Fine, Larian, Harebrained, Rayark, etc I think straddle the (nebulous) boundary.
Post number #257619, ID: 20fa4a
|
Minceraft
Post number #257764, ID: 65b5c8
|
>>257616 Even on a small team of developers the members of it can be a little bit demanding, that's kind of why Notch left Mojang. As soon as there are two persons the project won't be as the first wanted idea, of course this doesn't mean it's bad, but there is a different between 1 developer and 2+ developers, or how you are going to consider the ideas of the others if you are going to.
Post number #257806, ID: 152efd
|
Is this /new/?
Post number #258486, ID: b968e5
|
>>256173 the one that looks like quake and is also free?
Post number #258678, ID: 26d21f
|
It's Undertale.
Post number #258812, ID: a9e97e
|
Transistor Hotline Miami OFF
Post number #258871, ID: a255d4
|
Mainlining is pretty fun
Post number #258907, ID: a8c7ff
|
I personally love Bastion and the other games from that studio, they are a ton of fun with some pretty snazzy soundtracks
Post number #258988, ID: 994b2c
|
>>a8c7ff Supergiant games, right? i love the pkot to transistor but pyre is a overall winner for me. Oralech, Sir Gilligan, and Fae ftw
Post number #259011, ID: 23ff98
|
>>254994 Someone in other countries (I'm from Russia and game from there) is playing Pathologic? That's incredible. I thought that Pathologic is not popular in other countries and people don't know it. But if you from post-soviet countries it explains all. :)
Post number #259014, ID: 23ff98
|
>>256172 Oh, mate, that's a STUFF!!! You got a good feeling of good things(sorry for my Dumblish, not native).
Post number #259021, ID: 23ff98
|
I'm really in love with Space Rangers 1st and 2nd. This game awokes loveable feelings of hope that people my country is not stupid(in majority, of course). You should really try it out and enjoy!
Post number #259028, ID: 23ff98
|
>>254995 Touhou is indie and it's AWESOME!!!
Post number #259035, ID: f1d432
|
TAGAP 2
Post number #259042, ID: ae8fe5
|
I'll shill Zer Ranger here, very quick. Thank you.
Post number #259130, ID: a8c7ff
|
@994b2c that's exactly right, Supergiant games is so damn good at wat they do
Post number #260095, ID: 13426b
|
Its pretty old and Im not sure if its indie directly but >clocktower the first fear the original version. apart from that, i would go along with things already mentioned
Post number #260439, ID: f9c9ef
|
>>255233 recettear is AWESOME!
Post number #260522, ID: b4c2ec
|
Hyper light drifter is pretty good great graphics and doesn't hold your hand. Has a nice dark souls feel to it.
Post number #260542, ID: dc7141
|
>>260439 CAPITALISM HO!
Post number #260632, ID: f9c9ef
|
Post number #261281, ID: 09738d
|
>>255133 Cave Story kicked off the indie trend though. Meat boy might have remained a flash game on newgrounds forever if it wasn't for pixel.
Post number #261288, ID: 9636dc
|
>>261281 by that logic 2hu kicked it off and pixel wouldn't have been around if Zun hadn't showed the world it could be done. Coming first =/= starting anything
I say Castle Crashers was the big one that got the ball rolling on indie in full swing
Post number #261298, ID: 09738d
|
Cave Story did boost the popularity of indies immensely though. Later games like meat boy and minecraft and such built upon it but anyone who was there at the time will tell you Cave Story kicked off the trend. Touhou was really niche and still kind of is.
Post number #261301, ID: 9636dc
|
Indie game jam has been around for a couple years before cave story popped up tho Obviously ikachan was the true indie game
Post number #261307, ID: c746cb
|
World of Goo on the Wii was my first indie, but what really sold me on Indies was vvvvvv. Fantastic game; I replay it every couple years and still get a kick out of it.
Post number #261527, ID: 45b085
|
Recently played Iconoclasts and enjoyed it a whole lot.
Post number #261544, ID: 381ae5
|
Terraria is one of my favourite games, but it takes a lot of effort to get into it and it's much, MUCH better to play multiplayer. Also, Stardew Valley isn't flawless, but I've poured so many hours into it because I loved Harvest Moon as a lil kid.
Post number #261551, ID: 69cf0b
|
Ib and Pocket Mirror
Ib because I... Just think it's one of the best and the music is damn great mate (yeah don't really got anything to say ://)
And Pocket Mirror because it's beautiful, the music is also great in that game and, saying the story is great too would kinda weird since I don't really know what it is
Basically, you are some girl who's forgot her name and you tryna remember and to do so you through beautiful places and characters
Post number #262216, ID: b6e096
|
>>256121 I was looking for this, thanks anon
Post number #262990, ID: b126db
|
>>Do you like hurting other potatoes
Total number of posts: 83,
last modified on:
Sun Jan 1 00:00:00 1525025528
| What are the best Indie games of all time, and why?