If a magic system from a game could be used irl, which one would you use?
Post number #207697, ID: f7da52
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I'd personally like to use symbology from star ocean, imagine all the weird symbols that could be made if it could be used by professional artists
Post number #207699, ID: 2410a3
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Dishonored , that would be very powerfull
Post number #207728, ID: e562d0
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Dark souls
Post number #207733, ID: e562d0
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Some spells from there are pretty useful haha
Post number #207783, ID: 4cb046
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wait, just me or could anyone use it?
TES: Oblivion if its just me (100% chameleon anyone?)
Otherwise its kinda difficult to pick, the Atelier games maybe?
Post number #207910, ID: fde9c1
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Harry potter
the uhhhh.. the game
Post number #208170, ID: 222321
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>>4cb046 just you can use the magic
Post number #208228, ID: 4677ed
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Dnd magic would be pretty sick, especially spontaneous casting style. Rememorizing spells would be a pain in the ass, but I want my fucking magic mansion.
Slayers magic would also be pretty cool.
Post number #208367, ID: 74ae10
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Touhou, because pretty lasers. Could become a literal sport too
Post number #208412, ID: a32469
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Dragon Quest really, it's all based on onomatopeias so easy to cast
Post number #210106, ID: 789293
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Tales series. long cast times but come on. Gravity well? Resurrection? All worth. Plus you can apply the magic to melee styles and ranged styles too.
Post number #210126, ID: 1d8153
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Touhou danmaku magic and also, >>208367 let's spar in the mountain
Post number #210564, ID: fcb2f1
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>>207697 I'd pull a Persona 3 everyday
Post number #211072, ID: f447d0
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Dragons dogma my dude fuckin tornados ;)
Post number #211748, ID: 900478
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>>211072 this guy knows games with cool magic.
Post number #212185, ID: 9736a7
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D&D homebrew. Locate City nukes and peasant railguns left and right
Post number #212189, ID: 2bba9b
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F/GO, astolfo's gay magic that makes you even more gay than gay. You'd be gayer or the gayest.
Post number #212563, ID: 930109
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Morrowind
Post number #212572, ID: 493516
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Morrowind, cuz it allows to do literally everything. (except time manipulations, but w/ enchantment system abuse u can actually make ur ms->infinity, what according to relativity theory has simmilar effect).
Post number #212604, ID: e03384
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Touhou
Post number #212670, ID: a25956
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Scribblenauts, hello? You can make actual magic from that and anything else you want
Post number #212729, ID: 04b420
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>>212670 summon God or Cthulhu
Post number #212731, ID: 900478
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>>212670 that's not a magic system though, that's just a magic notebook.
Post number #212751, ID: a483ed
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Dnd online.........
Post number #213674, ID: d5cb93
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Dark Souls 1.
That way I can wave around a Catalyst, Tailsman, or Pyro Frame like an idiot because I forgot to attune them at the nearest tras-I mean Bonfire.
Post number #213902, ID: 666159
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i forgot the name of the dude but the power runes from dishonored
Post number #214576, ID: d90e25
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Ffvii
Post number #214637, ID: b84151
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Def Touhou danmaku. Unlimited power!
Post number #214643, ID: 5db7e1
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>>214576 Ffxv would be better, the ability to spawn any weapon or any tool (as shown with fishing poles), create barriers and being able to move a relative short distance at the speed of light (and recover with just a breath)... also magic rings to not get exhausted or to send anyone to another dimension
Post number #214750, ID: 237768
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Earthbound has a cool magic system. The PSI powers are varied and cool
Post number #216520, ID: d764e1
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nier gestalt
Post number #216624, ID: 1fcb9f
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Time machine Powe so I can Going back in time so I could fix some my fucking mistakes
Post number #218367, ID: 02c355
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Touhou magic cards PEW PEW PEW
Post number #218391, ID: 94c14a
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Fate/stay night for sure. Magic in general is so interesting and fascinating in the universe.
Post number #218409, ID: 7a326d
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Skyrim if it also includes enchanting. By using some interesting techniques might get myself a way to infinitely cast master spells... Also I'd use it to turn iron into gold
Post number #218506, ID: a898d3
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I completely agree with everyone saying touhou, those spells are lit
Post number #219074, ID: d57173
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Skyrim with mod
Total number of posts: 37,
last modified on:
Thu Jan 1 00:00:00 1523041863
| I'd personally like to use symbology from star ocean, imagine all the weird symbols that could be made if it could be used by professional artists