Post number #160165, ID: fef8da
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The twist that there's just another person offscreen that everyone knows about except you, and he has COMPLEX MOTIVES is such bad storytelling Ps i mindhacked you to click this, get fucked
Post number #160198, ID: 9523b0
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I mean in Virtue Last Reward you never discover your main character is really old till the end. They make vague references but thats it. So what the difference with this and ZTD. The only one is that you are the "outside person" instead of your character. Because the situation is the same,they make vague references when you play Q team all the time and you can see Q being in most of the cutscenes after learning the new fact. It had to be super vague to not ruin the surprise.
Post number #160201, ID: 9523b0
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Basically its psychological, in VLR Sigma is out of the obvious loop. For ZTD they had to throw "you" the real player out the loop to surprise you.
Post number #160349, ID: e652a2
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It's just too complex for you to understand.
Post number #160364, ID: f4bf7f
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Great memes, though.
Post number #160607, ID: 7af20f
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999 is best game in the series anyway.
Post number #160642, ID: 175d8c
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>>160607 Agreed. Only one that has complete story and didn't end at cliffhanger/sequel setup.
Post number #161174, ID: f69278
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I do love how ballsy VLR was at the end, where they basically said YOU THE PLAYER had to buy the next game to find out what happened. It takes a special kind of hack to think that's a good idea
Post number #161469, ID: 175d8c
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>>161174 too bad it's sequel turned out to be shit
Total number of posts: 9,
last modified on:
Thu Jan 1 00:00:00 1519552189
| The twist that there's just another person offscreen that everyone knows about except you, and he has COMPLEX MOTIVES is such bad storytelling
Ps i mindhacked you to click this, get fucked