Post number #144936, ID: 04ed2c
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Walking simulators with long rambling soliloquies about human nature. Games where it turns out the actual game is hidden behind some meaningless rubbish. Half built indie games with weird ass control schemes.
Dear Esther. Firewatch. Avant-garde stuff.
What's the latest thing a video game has done to surprise you? Me, I'm going to say Receiver. Most games wouldn't make you simulate EVERY single action needed to operate a firearm. Most games wouldn't also have a meta-narrative...
Post number #144938, ID: 04ed2c
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>>144936 where the hook is you're trying to listen to tapes to break yourself out of a mental prison. The AAA game industry wouldn't sell consoles for Receiver.
Anyway, anyone like themselves some HIGH ART???
Post number #145259, ID: 4c25ce
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Nier Automata's multiple playthroughs which each one building off the last one and consistently providing new ways to look at the world until that incredible 3rd run that just kept me at the edge of my seat the entire time.
Post number #145282, ID: bfeb0a
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Only ugly old bitches don't think games are art. Only idiots think something has to be good to be art.
If Internal Semiotics is art, Chrono Trigger is art.
Post number #145311, ID: 6ecd57
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I thought this thread was about James from AVGN
Post number #145476, ID: 625628
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To the Moon and Finding Paradise are ART, idgaf what you all're saying. Night in the Woods, as weird as it is (and as questionable as its ending was) is ART. Heck, even Monster Hunter World is ART, in an odd, somewhat primal way.
Post number #145640, ID: e631a0
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I mean, games can be art, too. But it doesn't need to suck to do so.
Post number #145835, ID: 86a0a1
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Okami.
Post number #146030, ID: f1adba
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Journey. Unequivocally. Never played a game yet that matches it in terms of artistry, and I seek out many "art" games. Most art games are just tropes about mental illness, murder, or some other sad thing. And predictable and painfully heavy handed. Key to successful art is forcing to interpreter to meet the creator halfway in understanding, providing room for interpretation while not being so vague as to mean anything. Journey does this so we'll, better than lotsa traditional art.
Post number #146752, ID: 04ed2c
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It can be fun to see games try and fail to strike a chord! Shesellssheshells (bobvids) played this hackjob of a game, The Town of Light, and it was all like "mental illness sad. Rape bad. But lesbien good??? Symbolism!!" Just because it's ART doesn't mean you have to like it. Or that it succeeds in its objectives. Or that it's even good.
Post number #146753, ID: 04ed2c
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>>145476 also To The Moon legit made me cry at one point. It hits a lot of emotional tropes but it's not overbearing
Post number #146981, ID: 625628
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>>146753 Was it the "Everything's Alright" moment? Because I just bawled then.
Post number #147011, ID: 7d15d7
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Touhou is art. Just look at the influence.
Post number #147015, ID: 7d15d7
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Even Va-11 Hall-a is a piece of art, and if it weren't we wouldn't be here. Come on.
Post number #147018, ID: 7d15d7
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Some games such as walking simulators just falls into "virtual art installation" category.
Post number #147024, ID: 04ed2c
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>>146981 - the part where you find out about River's 'condition'. Doesn't spell everything out but I know some people with that. -the part where you learn why John wants to go to the moon. -the part where John gets his dying wish and it still feels wrong. You're a 2d rpg maker game you can't do this shit to me
Post number #147032, ID: 7d15d7
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>>147024 With decent soundtrack is is proven to be possible.
Total number of posts: 17,
last modified on:
Sun Jan 1 00:00:00 1518595893
| Walking simulators with long rambling soliloquies about human nature. Games where it turns out the actual game is hidden behind some meaningless rubbish. Half built indie games with weird ass control schemes.
Dear Esther. Firewatch. Avant-garde stuff.
What's the latest thing a video game has done to surprise you? Me, I'm going to say Receiver. Most games wouldn't make you simulate EVERY single action needed to operate a firearm. Most games wouldn't also have a meta-narrative...