danger/u/
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Alright guys, I've got 12 days to make a level for a game, and I've decided that I'm gonna go with a cyberpunk doom clone.

| Exactly what the title says. I'm gonna start brainstorming ideas tonight and tomorrow, and if any of you want to help me with ideas, please do. I would appreciate it.


| Make plasma, laser and bullet weapons with each having a strength and weaknesses against enemies.


| >>132069 You and I actually had the same exact idea there, except instead of bullet I was gonna go with Ion.


| try to not making the game too complex though.

The more complex you make the game,the harder for you to code it.And the bugs,always watchout for the bugs


| >>132087
Ion is good too. I also suggest the character gaining a temporary hacking ability or something like that.


| Make unit tests for your code
And add a bar to the game where you can buy upgrades in form of drinks


| I


| Phone ate my post but

1. Maybe have your cyber man's audio inspired by circuit bent sounds and sound card glitches? It worked for System Shock!

2. Maybe have enemies you can only harm from a certain angle (from behind) or with an electric or other typed weapon? Not sure what tone you want to hit with this game but I assume it will just be like doom.


| >>132100 I only have to make one playable prototype level so I don't plan on making it *too* complex

>>132102 Eh, maybe.

>>132110 THIS. Although instead of a bar, I think it should be a talking vending machine. ;)

>>132159
1. Could you elaborate a little more on the sound glitch effect thing?
2. Well I'm going to go with a "rock paper scissors" like system of weapons: Lazer, Plasma and Ion, that are all good against certain types of enemies and weak against other enemies.


| Remember to make the setting and character around the mechanics.. you say its doom mixed with cyberpunk so make them something in that theme


| Like say a technological run down prison.. mixes with the cyberpunk aspect and mixes in with doom aswell


| >>132991 yeah the vending machine would fit much better than the bar


| Set it into a cyborg production facility. At places have switches that need to activate and switch on a couple of not yet finished cyborgs. They can turn friend or foe upon activation depending on /insert idea here/ or some probability of your choice.


| >>132991
Back from work.
Anyway, re: glitched audio, you could play around with bit-crushing sounds, repeating syllables (broken record effect) and circuit-bending effects. To give the impression that man, these cyborgs are not working right at all. It's kind of hard to convey what it would sound like over text though so maybe google some examples?

Total number of posts: 14, last modified on: Fri Jan 1 00:00:00 1517455543

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