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Cyberpunk Weapon Crafting

| So me and my friend want to make a vidya that has a generally nice and deep weapon crafting system for a cyberpunk exploration game.

We have looked in to other games and their weapon systems.

One that stood out to me was dead space 3 bench crafting.

So far I've taken the base of it and trying to improve upon the system and hopefully create a more in-depth one.

I would like to hear your opinions on what would make it better or alternatives to it.


| So what are you asking for here, its appearance, mechanics, or what? Are you crafting weapons from base components in this system, or do you take a template and expand off it?


| >>112327

I'm asking for opinions and ideas on what would a fun crafting system would look like.

I have a rough draft of one but it's too much like the Dead space 3 one.

Here's something to go from: https://files.catbox.moe/xeey07.png

I'm asking mechanic-wise. Something players would tinker with and have capacity to make unusual weapons but keep the balanced forced in some way.


| >>112348

For example right now you would need a stronger power supply the more modifiers and circuits you add.

The amount of modifiers would be limited to like 8 or so, but circuits could have a much higher limit.

Also the "Mass ejectors" would be either manual that would need a windup or automatic. Which would also need a stronger power supply to sustain.

Total number of posts: 4, last modified on: Thu Jan 1 00:00:00 1515953807

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