danger/u/
math for vidya game programming

| i know the site, but in this case now i, need only +-/=() and, very little else. where can i get such resource.


| javasprict titorial


| >>1089109 ...show me. oh wait it;s that one. or, whats yours.


| chatgpt


| >>1089109 it's not possible to make games just with math and nothing else, if you want to make games, you have to learn programming. First, pick a game engine of you choice and then learn whatever language it uses.


| >>1089170 it's http://tululoo.com/ but i also do not want to use too much math.


| >>1089204 tululoo uses JavaScript


| >>1089218 yeah..correct. i can do just about...some features with myself. so what i am looking for is, a more feature-base tutorial. not some, fundamentals just because, i am under restrain to not, use some-many.


| >>1089221 unfortunately I don't think you are going to find that for tululoo, is just not popular enough and nobody is interested in making tutorials for that, but there's plenty of resources for Unity or Unreal.
If you really want to use tululoo, I think the only way is to learn JavaScript and figure out how to use the engine by yourself.


| >>1089223 I think I already know what I need with the engine, javascript tutorials is just too typy ... Not very feature oriented.


|
No one here will save you.

No one here will work for you.

Get that trough your thick skull already.


| >>ec0965 mtfk


| No one here will save you.

No one here will work for you.

Get that trough your thick skull already.


| >>1089604
>save
>work
havent asked that then
also, you dont seem that equipped for just valiance.
please fuck off, moron.
Then again, it does tastes like punching you.


| No one here will save you.

No one here will work for you.

Get that trough your thick skull already.


| >>1089656 go to hell, loser


| No one here will save you.

No one here will work for you.

Get that trough your thick skull already.


| >>1089666 blablbablabla

Total number of posts: 18, last modified on: Fri Jan 1 00:00:00 1775918309

This thread is closed.