danger/u/
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Game Dev General 01

| Hey guys,

Armored Core Thread Developer Poster Fag Guy here,
I'm late (as goddamned usual) so I decided to double down and instead of making a thread for my Armored Core clone exclusively, I thought I'd make a thread for all of you who are also making games! Feel free to shill the everliving FUCK out of your project or talk about projects mentioned here!

Template

Proj. Name:
Solo / Group Name:
Twitter/Website/Anything?:
Genre:
Footage?:
General Info:

Have at it!


| Proj. Name: Framecore (wip)
Group Name: Production KUROMAKU
Twitter: /KUROMAKUGames (haven't posted anything YET)
Genres: Third Person, Action, Simulator
Footage: Not yet. SoonTM
General Info:
A shameless Armored Core 4/Answer clone with some elements from other high speed Mecha action games built in UE4. Customization centric mechanics and core combat. Multiplayer mainly, singleplayer hopefully

Other: We also have a Discord that's kinda dead.


| Welp... Might as well, no one will know who I am (except the ones that do)
Proj Name: Trap Maid
Solo: uh...
Anything?: Nothing.
Genre: Erotica-Adventure-Maid simulator?
General Info: I started making a thing in twine based off a cyao from 4chans that a friend posted. Very basic, has a character creator, multiple opening routes, planned to have random events, personalities for a master, and sex things. Also you play as a trap who is also a maid. Because I'm a bit screwy....


| >>104691
That sounds like some crazy shit. You got a release schedule?


| >>104723
Not really. Though I might be more productive since the shelter I'm staying at doesn't have internet and I can work on it during the day. If I knew how to send html files I'd send the current version.


| >>104730
You could up them to a public google drive.


| Proj. Name: KIGAEA Tactics
Group Name:SypherZent
Twitter: https://twitter.com/sypherzent
Website: https://lemmasoft.renai.us/forums/viewtopic.php?t=42383
Genre: tactical role-playing game/4x game
Footage: https://youtu.be/8P57ntlaQYI
General Info: KIGAEA Tactics is an RPG/Sim in development, with elements of the 4x genre offering tile-based, isometric worlds with seamless transition between combat and exploration.


| >>104691 reminds me of a game on TFG.


| >>104796
I chuckled a bit at the Erratic Ether hitting both of the caster. At least now I know there's a "bail out and kill our team" spell in your game.


| >>104674 I was just saying to myself yesterday "Where the fuck is that Anon with the thread they said they would make."

Uh since we shilling, might as well shill my shit.

Proj. Name: Loot Hunter (Placeholder obvs)
Group Name: Lol nope
Twitter: Nope
Genre: Card Game
Footage: Kek
General Info: A class based card game trying to do something different. Right now we got a discord and a Google doc with the concept listed but life got in the way so it's in Dev Hell for now.


| >>104666 I'd be wary of calling your game a clone it can get you In legal Trouble
It's not a clone it's inspired by ;)


| >>105413
Lmao, yeah, I'm a lazy bugger unless I'm working on the project. Sorry about that.

>>105438
Yeah, we know. We're gonna work stuff out later, just I didn't know what to say.


| >>105060
I don't know what TFG is.


| >>105571 It's all gravy.

So what's the long term goal you have in mind to separate your game from just being another Armored Core ish game? Are there any new/unique mechanics being thought about for this project?


| >>105878

Long term goals are mainly to provide a similar experience that is constantly changing with content updates to keep the game alive. This will be done with new part sets being added, map rotations / new maps being added over time. We'd also like to have a singleplayer mode added at some point or have events similar to ACV/D but I think we're too early on in dev to be making big promises.
Mainly we're just focusing on refining what we already have as a basis to make a fun


| game on PC that is easy to pick up but hard to master.


| Since we're talking game dev, what engine would you consider best for a 2d isometric/top-down view action game? Like, think zelda 1, but with more involved combat with different weapon types and combos and stuff. I can't seem to find anything satisfying. Unity seems too...bloated, I guess, and GameMaker is...well, GameMaker. Don't like either, tbh.


| >>106286
I take it we're talking engine wise?

GameMaker is bleh, I can agree, but I think Unity would seriously be the best for a project like this as Unreal doesn't seem like the best for something of it. You could work with Construct 2 even though I've heard that's a pain to use, too.


| For 2D engine, I highly recommend Godot. It's free and open source, so there's no following fee if you use it.


| >>107000
Godot's still in development, isn't it?


| >>107004
Uh.. what? It has had countless of stable release, with the latest development release being out around December last year. Don't know what your terms is for 'in development.'


| >>107007
Ah, sorry.
My definition for "engine that's still in development" is still receiving active feature and quality of life updates that help users.

Total number of posts: 22, last modified on: Sun Jan 1 00:00:00 1515593397

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