Post number #1022622, ID: d0040b
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I think the reason why I loved the game so much back in the day wasn't just because it slipped into this niche of nostalgia or novelty/memes but because by the end of it you really had a notion as to who kiri and ironic lark are as odd eccentric people.
In that sense the game feels more like a conversation with the developer about their thoughts and ideas about people and their world. But still maintains its own world simultaneously with tumor cat girls.
Post number #1022623, ID: d0040b
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Characters I disliked or ignored folded into to the work by the end as they sort of completed the view of the persons who made the game because they usually existed in a greater context.
The jam stuff is interesting too as you get the proper sense of what was kiri and what was larks input. The looming melancholy and the spastic mania.
Post number #1022624, ID: d0040b
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I had a similar experience playing umineko/disco/cartlife and there's something about the artist being the art which just makes magic.
Sorry if this is a bit woo, woo.
Post number #1022629, ID: d0135b
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Post number #1022630, ID: d0135b
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Post number #1022631, ID: d0135b
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Post number #1022766, ID: c4bc5f
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I skipped 90% of the game and only actually read in-game /u/
Total number of posts: 7,
last modified on:
Tue Jan 1 00:00:00 1722996999
| I think the reason why I loved the game so much back in the day wasn't just because it slipped into this niche of nostalgia or novelty/memes but because by the end of it you really had a notion as to who kiri and ironic lark are as odd eccentric people.
In that sense the game feels more like a conversation with the developer about their thoughts and ideas about people and their world. But still maintains its own world simultaneously with tumor cat girls.