danger/u/
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Semi-lit to Literate RP, anyone?

| I'm bored, so why not? ( ´•౪•`)


| /cyb/ exists for this purpose, my gurl.


| Sure why not but what will the RP be about?


| Not sure yet. But maybe we can brainstom on an idea \(^▽^)/!


| Maybe we should just do the classical sword and magic RP?


| Sure :)
Who starts first?


| Are we starting here?


| Yes


| If we reach the post limit we'll just make a new thread


| Or maybe we can make a group in another platform?


| >>79499
Like where?


| Steam?


| Nah, we have /u/, let's believe in its power then.

So, who's the GM for this round?


| OP? Or anyone else that wants to be GM?


| I don't want to be GM but I would love to play this


| Alright, then I'll take the vacant GM position. Would it be a good idea to start in this thread?

Another thing to note, how are we going to do combat in here? In the usual TTRPG setup, we'd roll dice, but I don't think that's possible here.

So, are we just going to do it ala /cyb/ then?


| Hmm. I'll keep an eye on this.


| Okay, I just thought of a really amazing idea to replicate dice roll: use the last digit of post number (magical digits!).

Say, for example:
GM: "The orc readies its sword, as it swings forward, facing A,"
A would then post an action (attack orc, dodge sword, etc),
After so, GM takes the last digit of A's "action" post number.

This should *somewhat* simulate randomness. Not reliably, but it should work!


| >>79814
That's not a bad idea however it's not exactly random either. What does everyone else(especially OP) think about this?


| This is interesting I'd like to join in though I don't have much experience in this sort of stuff..


| >>79862
Don't worry, once we figure out the game mechanics, I think the learning curve wouldn't be that steep.

>>79848
You're absolutely right. The dropped entropy rates happen when the boards are having fewer activities. The randomness benefits from having active boards.

Another problem occurs when the "action" is posted seconds after the "event" — as shown by >>79813 and>>79814, which differs by only one number.


| I'll come up with something along the line here. I don't think we will be able to reach the level of randomess that a dice possesses, but we only need just a portion of it to make the game less predictable.


| OP I went searching for a way we could add the randomness and found this: https://geekdad.com/2016/07/rolling-dice/

It could kinda work.
It works with any sided dice(we just have to pick the number of sides the dice have).
What does everyone think about this?


| >>81190
How can I forget about this? That's actually a pretty amazing system!

tl;dr for those that didn't read the post:
- With each action the GM makes, GM keeps a number to themselves (1-20, for example)
- The player affected by the action then also pick a number, but they say it out loud in their post instead
- The GM then adds the number together, counting back to 1 if the number exceeds the maximum number,


| So, for example:
- GM picks 18, keeps it later
- Player picks 5, says it in a post
- GM then adds 18 with 5, resulting in 23. Because this exceeds 20, reduce by 20, giving us a 3.


| You're welcome OP ^.^
So what number sided dice are we using? And we should also explain how to play the game(I've never played something like this before so I'm new).


| >>81210
Not OP here (but GM), but I think we should stick with d20 (20-sided dice). The rules and play guideline would be posted later, I presume.


| >>81248
Oops sorry about that GM. Kinda hard to tell it being an anonymous board and all. Can't wait to play though.


| >>81277
Me too! I won't make the session too complex and cluttered by rules. Keeping it simple since we're just trying out the new system here.

But once I'm done figuring out the stats distribution and whatnot, we'll definitely launch the game ASAP.


| Good luck with that GM. If you need any help you can post it here. We can try to help you.


| >>81294
Thank you. While I didn't take the chance to ask for help here (sorry!), I pinged up some of my tabletop buddies for help.

The summary of their thoughts:
- Use the traditional RPG system: stats, abilities, stuff like that
- Inherit the traditional system then slim it down
- Just Fudge It: ignore stats, the player defines by word what their character is good at (similar to /cyb/ roleplaying, I guess?)


| If we're going for the traditional system, I have already made a list of stats grouping. It's not as complex as games like DnD (don't worry!), so there won't be much rules to pose here.


| >>81797
I remember (except the name, which eludes me) one really simple system where the player just makes up 4 abilities, and assigns 1-4 points to each out of a pool of ten. Then when the character performs an action, they choose one of their abilities and do n xd6 vs a yd6 where x is the ability's level and y is the difficulty level of the action.


| >>81974
Sounds close to Fate/FUDGE in my opinion. I have played games with similar rule, but they're all oneshot sessions made up in a blitz.


| I think y'all are perhaps putting a little too much thought into this, lol.


| >>81990
Definitely, but I like myself a good RP session, so I'd say it's worth it.


| >>81986
I found it, it was called Risus.


| >>82001
That's already happening in /cyb/.

What y'all are describing here seems to be less concerned with roleplaying than it does with setting up a play-by-post DnD campaign, seems like.


| >>82465
Anon is right but isn't DnD kinda something like rp too?


| >>82465
Yep yep. In a way that's correct. I'd love to put up a thread in /cyb/, but /cyb/ is limited to having Cyberpunk setting in it.

But yeah, we are going for DnD styled campaign it seems. We'll go where this leads us.


| >>82508
Correct, DnD is RP. But DnD focuses more on the game aspect of RP than the story of RP itself.


| >>82532
I see. So we're going for DnD style then? Are we going for the traditional RPG system or something else???


| >>82548
I guess we'll go something closer to /cyb/, but with dice roll for actions like fighting or lockpicking (so as to not make every character OP and always have a successful action).

This means that we'll throw stats away from the window but we'll have the abilities mechanism as described in >>81974


| ^^ Best of luck, y'all. I'd join but I have a lot on my plate as it is, especially with /cyb/. But I'll be reading your progress here from time to time.


| >>82560
Alright. So what about the rules and how to play? Have we covered everything to start the game?


| >>82605
Yep yep. I think we should be ready soon.

In summary:
- We'll use the dice system as described in >>81207
- Stats will be replaced by abilities; each player defines what their character is good at and the ability can be used for actions.
- The RP style will be similar to /cyb/'s Setting threads


| I'll post a more full-fledged post that should include rules and whatnot here once I finish my work.


| Hey guys. Would it be bad if I were to participate from time to time? Sadly, not actively (idk, maybe being an occacional enemy with their own dice rolls).


| Holy shit you guys got really fucking into this.


| We did and now we have to wait for GM to post rules and stuff.


| Sorry everyone! I definitely didn't forget about this thread (definitely).

GM here, by the way. I think it's better off if we open up a new thread, how about that?

We can discuss the various rules and whatnot here, but the RP itself should be separate of this thread.


| Sure, I don't mind but before we start the new thread, let's make sure we know the rules and how to play. That way we won't have an empty thread just sitting there doing nothing.


| Of course, yes. I'll make these threads in order:
- Rules & Characters Page Thread
- The Game's Thread

I think that, because this won't be as long-standing as /cyb/, the rules & characters page won't be as populated. So it'll be safe to merge them into one threa.d


| So, here is the rough draft of the rules (more like guidelines, really). Tell me what you think, /u/!

https://hastebin.com/isayuluyaw.sql


| Looks good. I roughly know how to play now. What does everyone else think?


| (Bump)Happy holidays.


| >>90149
Happy holidays there.

Total number of posts: 57, last modified on: Sun Jan 1 00:00:00 1514616665

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