Post number #78275, ID: 1ac227
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I'm bored, so why not? ( ´•౪•`)
Post number #78578, ID: 9117b1
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/cyb/ exists for this purpose, my gurl.
Post number #79337, ID: 884591
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Sure why not but what will the RP be about?
Post number #79369, ID: 76590c
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Not sure yet. But maybe we can brainstom on an idea \(^▽^)/!
Post number #79375, ID: 8aa47c
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Maybe we should just do the classical sword and magic RP?
Post number #79427, ID: 884591
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Sure :) Who starts first?
Post number #79442, ID: 941a1f
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Are we starting here?
Post number #79458, ID: 884591
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Yes
Post number #79460, ID: 884591
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If we reach the post limit we'll just make a new thread
Post number #79499, ID: 76590c
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Or maybe we can make a group in another platform?
Post number #79517, ID: 884591
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>>79499 Like where?
Post number #79519, ID: 884591
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Steam?
Post number #79607, ID: 941a1f
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Nah, we have /u/, let's believe in its power then.
So, who's the GM for this round?
Post number #79625, ID: 884591
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OP? Or anyone else that wants to be GM?
Post number #79779, ID: a2ca03
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I don't want to be GM but I would love to play this
Post number #79810, ID: 726081
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Alright, then I'll take the vacant GM position. Would it be a good idea to start in this thread?
Another thing to note, how are we going to do combat in here? In the usual TTRPG setup, we'd roll dice, but I don't think that's possible here.
So, are we just going to do it ala /cyb/ then?
Post number #79813, ID: d17088
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Hmm. I'll keep an eye on this.
Post number #79814, ID: 726081
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Okay, I just thought of a really amazing idea to replicate dice roll: use the last digit of post number (magical digits!).
Say, for example: GM: "The orc readies its sword, as it swings forward, facing A," A would then post an action (attack orc, dodge sword, etc), After so, GM takes the last digit of A's "action" post number.
This should *somewhat* simulate randomness. Not reliably, but it should work!
Post number #79848, ID: 884591
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>>79814 That's not a bad idea however it's not exactly random either. What does everyone else(especially OP) think about this?
Post number #79862, ID: d3fbd5
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This is interesting I'd like to join in though I don't have much experience in this sort of stuff..
Post number #79864, ID: a66b09
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>>79862 Don't worry, once we figure out the game mechanics, I think the learning curve wouldn't be that steep.
>>79848 You're absolutely right. The dropped entropy rates happen when the boards are having fewer activities. The randomness benefits from having active boards.
Another problem occurs when the "action" is posted seconds after the "event" — as shown by >>79813 and>>79814, which differs by only one number.
Post number #79865, ID: a66b09
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I'll come up with something along the line here. I don't think we will be able to reach the level of randomess that a dice possesses, but we only need just a portion of it to make the game less predictable.
Post number #81190, ID: 92c7f2
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OP I went searching for a way we could add the randomness and found this: https://geekdad.com/2016/07/rolling-dice/
It could kinda work. It works with any sided dice(we just have to pick the number of sides the dice have). What does everyone think about this?
Post number #81207, ID: ea402f
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>>81190 How can I forget about this? That's actually a pretty amazing system!
tl;dr for those that didn't read the post: - With each action the GM makes, GM keeps a number to themselves (1-20, for example) - The player affected by the action then also pick a number, but they say it out loud in their post instead - The GM then adds the number together, counting back to 1 if the number exceeds the maximum number,
Post number #81208, ID: ea402f
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So, for example: - GM picks 18, keeps it later - Player picks 5, says it in a post - GM then adds 18 with 5, resulting in 23. Because this exceeds 20, reduce by 20, giving us a 3.
Post number #81210, ID: 2a4776
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You're welcome OP ^.^ So what number sided dice are we using? And we should also explain how to play the game(I've never played something like this before so I'm new).
Post number #81248, ID: ea402f
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>>81210 Not OP here (but GM), but I think we should stick with d20 (20-sided dice). The rules and play guideline would be posted later, I presume.
Post number #81277, ID: b39006
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>>81248 Oops sorry about that GM. Kinda hard to tell it being an anonymous board and all. Can't wait to play though.
Post number #81287, ID: ea402f
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>>81277 Me too! I won't make the session too complex and cluttered by rules. Keeping it simple since we're just trying out the new system here.
But once I'm done figuring out the stats distribution and whatnot, we'll definitely launch the game ASAP.
Post number #81294, ID: 884591
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Good luck with that GM. If you need any help you can post it here. We can try to help you.
Post number #81797, ID: ea402f
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>>81294 Thank you. While I didn't take the chance to ask for help here (sorry!), I pinged up some of my tabletop buddies for help.
The summary of their thoughts: - Use the traditional RPG system: stats, abilities, stuff like that - Inherit the traditional system then slim it down - Just Fudge It: ignore stats, the player defines by word what their character is good at (similar to /cyb/ roleplaying, I guess?)
Post number #81799, ID: ea402f
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If we're going for the traditional system, I have already made a list of stats grouping. It's not as complex as games like DnD (don't worry!), so there won't be much rules to pose here.
Post number #81974, ID: 7105b8
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>>81797 I remember (except the name, which eludes me) one really simple system where the player just makes up 4 abilities, and assigns 1-4 points to each out of a pool of ten. Then when the character performs an action, they choose one of their abilities and do n xd6 vs a yd6 where x is the ability's level and y is the difficulty level of the action.
Post number #81986, ID: ea402f
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>>81974 Sounds close to Fate/FUDGE in my opinion. I have played games with similar rule, but they're all oneshot sessions made up in a blitz.
Post number #81990, ID: 07cd13
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I think y'all are perhaps putting a little too much thought into this, lol.
Post number #82001, ID: ea402f
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>>81990 Definitely, but I like myself a good RP session, so I'd say it's worth it.
Post number #82059, ID: 7105b8
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>>81986 I found it, it was called Risus.
Post number #82465, ID: 43a3ca
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>>82001 That's already happening in /cyb/.
What y'all are describing here seems to be less concerned with roleplaying than it does with setting up a play-by-post DnD campaign, seems like.
Post number #82508, ID: 884591
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>>82465 Anon is right but isn't DnD kinda something like rp too?
Post number #82530, ID: ea402f
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>>82465 Yep yep. In a way that's correct. I'd love to put up a thread in /cyb/, but /cyb/ is limited to having Cyberpunk setting in it.
But yeah, we are going for DnD styled campaign it seems. We'll go where this leads us.
Post number #82532, ID: ea402f
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>>82508 Correct, DnD is RP. But DnD focuses more on the game aspect of RP than the story of RP itself.
Post number #82548, ID: 884591
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>>82532 I see. So we're going for DnD style then? Are we going for the traditional RPG system or something else???
Post number #82560, ID: ea402f
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>>82548 I guess we'll go something closer to /cyb/, but with dice roll for actions like fighting or lockpicking (so as to not make every character OP and always have a successful action).
This means that we'll throw stats away from the window but we'll have the abilities mechanism as described in >>81974
Post number #82583, ID: 43a3ca
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^^ Best of luck, y'all. I'd join but I have a lot on my plate as it is, especially with /cyb/. But I'll be reading your progress here from time to time.
Post number #82605, ID: f373ef
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>>82560 Alright. So what about the rules and how to play? Have we covered everything to start the game?
Post number #82607, ID: ea402f
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>>82605 Yep yep. I think we should be ready soon.
In summary: - We'll use the dice system as described in >>81207 - Stats will be replaced by abilities; each player defines what their character is good at and the ability can be used for actions. - The RP style will be similar to /cyb/'s Setting threads
Post number #82608, ID: ea402f
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I'll post a more full-fledged post that should include rules and whatnot here once I finish my work.
Post number #82762, ID: 64cb0a
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Hey guys. Would it be bad if I were to participate from time to time? Sadly, not actively (idk, maybe being an occacional enemy with their own dice rolls).
Post number #83795, ID: 511299
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Holy shit you guys got really fucking into this.
Post number #86253, ID: af867e
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We did and now we have to wait for GM to post rules and stuff.
Post number #86354, ID: ea402f
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Sorry everyone! I definitely didn't forget about this thread (definitely).
GM here, by the way. I think it's better off if we open up a new thread, how about that?
We can discuss the various rules and whatnot here, but the RP itself should be separate of this thread.
Post number #87112, ID: 39acbd
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Sure, I don't mind but before we start the new thread, let's make sure we know the rules and how to play. That way we won't have an empty thread just sitting there doing nothing.
Post number #87119, ID: ea402f
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Of course, yes. I'll make these threads in order: - Rules & Characters Page Thread - The Game's Thread
I think that, because this won't be as long-standing as /cyb/, the rules & characters page won't be as populated. So it'll be safe to merge them into one threa.d
Post number #87168, ID: f85e9b
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So, here is the rough draft of the rules (more like guidelines, really). Tell me what you think, /u/!
https://hastebin.com/isayuluyaw.sql
Post number #88242, ID: f373ef
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Looks good. I roughly know how to play now. What does everyone else think?
Post number #90149, ID: a06432
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(Bump)Happy holidays.
Post number #90155, ID: ea402f
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>>90149 Happy holidays there.
Total number of posts: 57,
last modified on:
Sun Jan 1 00:00:00 1514616665
| I'm bored, so why not? ( ´•౪•`)