danger/u/
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Interactive Fiction

| I've always wanted to make an IF story game with a ridiculous amount of content and branching.

I've been thinking about how it'd start. The simple act of how you get the bed determines your character and where the story goes. Like staying in bed partly determines if your character is lazy and staying in bed longer also affects the story.


| After the morning rituals, you go to class and receive a grade from last week's test and your morning actions determine your grade which determines what kind of student you are and what kind of story you'll be experiencing. And of course choices further down will also take you down perhaps completely different stories.

Problem is I don't know where to start. I kinda just learned about Adrift stuff and ZCode. What's the best thing for what I want to do?


| I like those IF games where, for example, the option to stay in bed isn't directly asked to the player. The player has to input the command "Stay in bed" or "Get up" or something else like "Make your bed". Also stuff like the player doesn't go to the restroom to brush their teeth and the game actually notes that you go to school without brushing or something.


| I think ZCode's got a limitation on file size, but I don't even know how big this game would be and I don't know a thing about coding so I don't know how complicated the code would be for what I have in mind. No clue how the fuck I'm gonna do this, but I really really want to. Don't suppose /u/ can help? Maybe the people on /cyb/?


| So an IF with text input, right? I'm surprised you get this far into the medium without hearing about Inform http://inform7.com

Careful about your scope, though. If it's you first game, I really suggest making something simple first.


| Well, I guess that actually goes to show I haven't gotten that far. Most of the IF games I've played are the kind where the choices are presented to you. It wasn't until maybe less than a month ago where I started playing Adrift stuff.

Yeah, don't plan on starting on that big thing right away lol


| Have you heard of ifcomp.org? That's where the best short IF are. Most entries use classic text prompt, but some use Twine or the likes.


| Also have you you played 9:05 by Adam Cadre? http://adamcadre.ac/if/905.html


| As the other anon said, I recommend a smaller scope first of all. As a mini-gamedev I have experience with how little you will actually get done when you're first starting out.

You asked if the code would be complicated, and for this sort of game it wouldn't be too bad as long as you're good at organising the code. Messing up what the consequences for different things are could fuck the game up badly.

You will need a ridiculous amount of writing.

Good luck homie!

Total number of posts: 9, last modified on: Sat Jan 1 00:00:00 1583362620

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