danger/u/
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DnD with someone who is fucking stupid

| Hi, I am pretty new to DnD and I recently joined a great DnD campaign that my friends were playing. It has been going on for 1-3 years. This surprised me because the characters were only level 10, but I thought maybe it was super realistic/hard.
The truth is that the group (5+GM) is super disjointed and it takes forever to do anything.
Tbh I don't even think a lot of people actually enjoy playing, they just stay there because they want to finish the campaign.


| I think one of my friends is the reason everything takes forever to do. He always tries to make the most annoying and obnoxious character as possible. His characters tend to have a fixation/objective that they follow no matter what (I mean this quite literally) and he forces the party to follow his objectives because he refuses to do anything else. In real life the party would leave him behind and focus on an objective, the reason these people choose to go on adventures together.


| But we can't do that because it's a tabletop game.
Almost everyone in the grup have told has told him that he is being annoying and asked him to change his ways (which he hasn't obviously, he knows it and I think he even enjoys it). I could keep going, but I think you get the idea.
I don't know what to do, I just came from a session in which lasted for 4 hours and I feel stressed for arguing over some insignificant things that don't matter.


| If it were for me I would leave the grup, but I know the GM puts effort into the game and it would sadden him if I left. Plus my problematic friend is actually a pretty decent person outside RPGs.
>Have you encountered a similar situation? How did you solve it?
>~Thanks~


| Talk with GM. See if they can implement anything that would get your friend's character's ass moving, like someone chasing from behind, or something relating to his objective also be related to the main quest. Splinter the group in two and have each do their own thing, then have them meet by chance once your friend's autism mellows. Or see if it's time to just go rogue and freeform the shit out of it, then prepare a new campaign with more stringent rules on character creation.


| >5+ DM's

There's your problem right there. If anything, its the DM's job to also encourage the players to go along with something to get the plot moving, so if they're not cooperating/dragging sessions down, its because the DM isn't being assertive enough.

I get that sometimes this could lead to railroading, but tbh, a little railroading now and then is necessary to move forward.

Doesn't even need to be too extreme- in one game I DM'd, a party was indecisive about leaving a room in a ship hull, and it was killing tension (its a horror campaign). Sooo, I had someone drop a torch down a hole (which was made by a player earlier in the campaign), which set the room on fire- forcing the players to act. They got the idea then.


| If irl, this sounds like a conflict averse DM. Talk to the DM, tell them that you are considering quitting due to the problem player. If the issue is not addressed next session, thank the group for the invitation and don't come back.

NO GAME IS BETTER THAN A BAD GAME

Then start your own game. Invite friends, or other players you know, on a day you all have free. Do not invite problem player from current game. Have open and honest discussion to prevent this issue going foreward.

Total number of posts: 7, last modified on: Mon Jan 1 00:00:00 1552202474

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