Post something you want to know about, other girls respond if they know about it
Post number #279485, ID: b2aa4b
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Knowledge exchange thread :) links to other sources are welcome.
I want to know about color theory, specifically how to design a unified palette with many (more than 20) colors.
What do you all want to know about? I am knowledgeable about music, programming, and math.
Post number #279748, ID: 326c39
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How do you make a game?
Post number #279750, ID: 4e700f
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>>279485 ima a shitty artist ima lazy use this <3 http://www.colourlovers.com/ <3
>>279748 Use a SDK like Corona and learn a little bit of programming <3
>>all Got any general tips for making music with a daw?(I use ableton and a midi keyboard)
Got fun ideas on how to learn a programming language? I started to learn some Lua, but I'm a lazy piece of shit lmao
Post number #279757, ID: b03a5e
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>>279750 I found that, for me at least, the best way to learn programming is to try finding exercises or making your own. You never really know anything until you implement it. Do you know any other languages gurl? Also, why are you learning lua? You're the first I've seen that wants to learn it
Post number #279917, ID: b2aa4b
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>>279750 thanks for the link!
As for music, I have the same setup - Ableton and keyboard. Also have a Launchpad but it's not too useful. Anyways, general tips, hm, well make sure to know music theory. It is key to any genre. Just gotta know basics like keys/scales, chords, harmony, how to write strong melodies, etc. What I did next was study MIDI files of songs I like. You can learn a lot like this
Post number #279921, ID: b2aa4b
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If you're already past that point though, specific to the DAW, make sure to understand how compressors work. The Multiband compressor is a very useful tool for mixing and mastering. Don't forget a limiter on your master track to prevent clipping. Use EQ8 with a x4 low pass filter to clean up bass (60Hz or less) on all the instruments that aren't supposed to be bass. I usually sidechain compress using drums to make them pop. Most important - DYNAMIC RANGE. Biggest aspect of good mix
Post number #279922, ID: b2aa4b
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If that stuff is too obvious for you let me know I can give more advanced tips too :)
Post number #279923, ID: b2aa4b
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>>279757 100% confer with this. Learned more programming 300 lines on my own than I did over the course of 6 class assignments.
Post number #279967, ID: 458981
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>>279748 Well... I'm no expert but uh you need some programing skills... Choose the type of game you're making, then decide on the engine, depending on the complexity of the game. Then start working on it, start sourcing things you'll need and bam you have a game... Or something like that I dunno I'll let you know in a bit
Post number #280613, ID: dd5538
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>>279748 it's honestly damn hard to make a game all alone, at least if you intend to sell it. You need to be a lower-level professional or upper level amateur in art, programming, game design, and music composition. Depending on your vision you may also need to be a good writer. Programming is actually the least essential as there are game engines that make the "programming" very simple and non-technical.
This isn't to discourage you - people DO achieve this. And so can you.
Post number #280615, ID: 3e4d9d
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Why people think heaven exist? Is it to make them feel better before death?
Post number #280628, ID: dd5538
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>>280615 I can't officially answer as I don't think heaven exists, so I don't technically "know" about it. But I'm pretty sure that is why. It seems most reasonable to me.
Post number #280664, ID: f38054
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Anyone know how to pick up a new hobby, or to improve one's skillset? Drawing, playing instruments, etc
Post number #280672, ID: 509c88
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what's a good way to get started with digital art?
Post number #280739, ID: dd5538
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>>280664 I like to start by deciding what the dream is. What's the level of skill I want to reach. Now I won't be disappointed if I don't reach it. I just keep it in mind. Then with that in mind, I mimic the methods of others who have succeeded in this regard. After mimicry, you begin to develop independence of thought in creative hobbies (drawing), and technical ability in skill hobbies (instrument playing). You gotta be shameless in the initial copying. It is learning, not theft
Post number #280745, ID: dd5538
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>>280672 buy a graphics tablet, even a cheap one, it is absolutely key. Get a good program like sai or Photoshop or krita (I think is the name). Then learn analog art principles and techniques if you haven't already, while also learning how to translate them to digital skills. For example, rather than blending paints on a board, you may use the smudge or blur tools. Lots of good tutorials for things are on DeviantArt. I would suggest recreating pieces you like - Immensely helpful.
Post number #280747, ID: dd5538
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>>280664 oh as for picking up a new hobby, lots of approaches 1. Think of something that impresses you when other people do it. May mean it'll feel good to do it yourself.
2. Think of something you are interested in. Do something related to that. Get creative about "relation". If you love wildlife you could be a biologist or a painter, ya know? Very different, but same inspiration.
3. No interests? pick randomly, set small goal (do 10 push ups, draw an eye, play scales). Do it:)
I got a Surface Pro (2017) with a stylus and Autodesk Sketchbook- Those good?
Post number #282499, ID: 99d8d6
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What are the best way to meditate? I'd prefer to learn something specific to taoism, if possible, but any kind of general meditation will do. As long as it's in at least some sort of detail, since I can't just "clear my mind" without more involved pointers. Many thanks!
Total number of posts: 19,
last modified on:
Wed Jan 1 00:00:00 1526315558
| Knowledge exchange thread :) links to other sources are welcome.
I want to know about color theory, specifically how to design a unified palette with many (more than 20) colors.
What do you all want to know about? I am knowledgeable about music, programming, and math.