Post number #250405, ID: 8674ba
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Depends on what you need~ c:
Post number #250410, ID: e51163
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Same mah dude
Post number #250416, ID: 5c6d7a
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I'm no good with programming, but I can help with ideas for quests and stuff
Post number #250439, ID: ae1e74
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I've been into game design for a while, and I could help with music, but that's the driving force behind it? Inspiration? Quirk that will separate it from an already oversaturated market in each and every genre in existence (only a slight exaggeration)?
Post number #250448, ID: a60b28
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I have an idea for a multi-planet multi-universe/multi-multiverse story, and I have some characters thought out with abilities and whatnot. My friends think I should make it into a game with the abilities they have, and I agree, but I have no idea how to code for a game. I know how to code python but thats it.
Post number #250476, ID: 2e0ac5
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I know pascal I can programm
Post number #250485, ID: 853d34
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>>250448 that's only the icing on the cake, what's the core gameplay, roughly what genre it is even remotely?
Post number #250488, ID: 4ac7b5
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I have no idea for the story part, but I have been making a CYOA game client for a while now. Essentially, I have been making a game sans story — it's just gameplay and that's it.
Post number #250548, ID: 5c6d7a
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How about danger/u/ in game form? What I mean is take the very essence of danger/u/ - the accessibility, anonymity and ease of use. Build your own avatar in minecraftesque servers that are worlds like mediaeval, cyberpunk, steampunk you can travel between.
Post number #250549, ID: 339bb1
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If you need a voice actor, I'm your person!
Post number #250550, ID: 5c6d7a
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Preferably in 16bit/32bit graphics. I dunno, just throwing out ideas here
Post number #250566, ID: 6af4b6
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Yup.
Post number #250606, ID: f2c603
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Y'all's game ideas are gonna fall apart if you don't have any ARTISTS to make the graphics
Post number #250613, ID: 08e420
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>>250606 maybe it's s text adventure like in ye old days
Post number #250659, ID: a3e029
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Katawa shoujo but it's yuri
Post number #250764, ID: 9f424f
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I'm in. I can probably help make concepts or be a voice g/u/rl
Post number #251284, ID: 2b83b1
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You guys got discord?
Post number #251307, ID: c56538
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>>250548 Multiplayer ain't a good idea. Paying for servers suck, and the only options you have if you don't want to pay requires you to have a lot of active players, at least if your game isn't just a tiny little room and nothing else.
Post number #251310, ID: c56538
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>>251284 Yes, I have discord, but probably won't contribute anything. Currently making my own game, and I like being in control of my projects. I don't trust people enough to give them any significant tasks without my interference, and I also love being creative. If I can't be creative, I just don't want to do it.
Post number #251365, ID: 26bb87
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I understand my guy heres the link to my server, (its brand spankin new so..) https://discord.gg/xnVUYeu
Post number #251381, ID: d6bfcc
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I'm down.
Post number #251383, ID: 6dec9a
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I'd love to help out in anyway possible. I'm not too well versed in coding a game, but I can help with story, script, and any voice acting that we might need.
Post number #251397, ID: d6bfcc
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Currently learning how to code c# and use Unity, I can make a fairly simple game from scratch. I'm also well versed in visual effects(AE little bit of PS) and some writing stuff/cinematic stuff (thanks film school), I can also help out a little with music.
Post number #251402, ID: 26bb87
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Yay, just go to the discord and we can talk about everything.
Post number #251537, ID: 6dec9a
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>>fda067 I'll be joining as soon as I get to my computer, I don't have room on my phone for the discord app but for now I'll be part of the team in spirit.
Post number #251740, ID: a60b28
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>>250485 Platformer action with 3 characters w/ different abilities. Bosses. Story. Can respawn 3 times without losing the game. Training room for preparing for bosses as to compensate for limited respawn. Time spent in the game + training time actually affects progress of events. (For example: worm machine is boring to the planets core. Bad things happen if you take too long to kill him)
Post number #251749, ID: c56538
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>>251740 Sorry to be the buzzkill yet again, but that's a little big for a first game. You would need A LOT of code, and you would need to make all the different scenarios. It's a really good idea, but starting out doing that, I wouldn't recommend.
If you start with a platformer, with basic combat and enemies, and a few stages, and slowly keep adding things as you learn would probably be a better way to go about it. Adding bosses would probably be next, then more characters.
Post number #251820, ID: 275c31
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How about a text adventure but with a decent amount of graphics?
Post number #251823, ID: d6bfcc
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>>251820 You mean a VN?
Post number #251838, ID: c56538
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>>251820 Yeah, that's just called a VN or a point and click.
Post number #251847, ID: 275c31
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>>251823>>251838 Well I suppose it would classify as a vn, but what I meant was something slightly different. Has anyone played the Sorcery! games for Android?
Post number #251894, ID: 3df1b5
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I could help you out with programming, never done such a project but im eager to learn
Post number #252030, ID: c56538
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>>251847 Yes actually! I have Sorcery 4. Now I understand what you mean. Yeah, I don't really know how to classify that. Something like that would be cool though.
You would need a decent text engine, but after that, it should be fine. I also see that there are a few people willing to voice act here too, so if you had a few main story dialogues fully voiced over and some decent art, that could actually go really well.
Post number #252068, ID: 5c6d7a
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>>252030 Same person, different id. Glad someone gets it :) Yep it could work, and I was thinking cyberpunk roleplay like what's going on over on /cyb/, but that's open to debate if anyone has different ideas. Also >>c56538 have you joined the discord?
Post number #252081, ID: b562ca
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I'd like to make a flash game before flash disappears forever.
Post number #252082, ID: d5dc31
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Would make sense for it to be valhalla like. Keep the scale reasonable g/u/rls. Ideas are fun but keep your feet on the ground orz.
Post number #252089, ID: d5dc31
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Better to use some of the passion that exist on cyb, and transfer that over to a little 1 hour game.
I've been on this road before, would like to see what you g/u/rls can do but it would be nice to have something completed and not a bunch overly ambitious ideas that are poorly excecuted.
Not to shoot any kneecaps orz.
Post number #252118, ID: 29b8d4
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These chan projects never lead anywhere. There's a good reason why the first post usually is "I'll make the logo."
Post number #252120, ID: 49705c
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I am sorry guys i could help you i have some experience with game designing and programming but right now i am traveling a lot.My only recommendation is to make something unique something to stand out not just a complicated game with intresting mechanics.
Post number #252122, ID: c56538
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>>252068 I'm on the discord. Gard Gasodden. I'll probably come by soon, if you want to talk more.
>>252089 You're not shooting any kneecaps, just being realistic. With an engine similar to the Sorcery games, making something longer than an hour would not be any problem, as long as you are creative.
Post number #252126, ID: c56538
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>>252120 Yup. Basically same thing as with me, but I don't travel. I might join in if it gets really interesting though. Have a little experience, but mostly with pixel art, story, and Game Maker Studio 2.
Post number #252131, ID: 49705c
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Game maker studio is a lot of fun. >>252126
Post number #252137, ID: 212ee2
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OK guys I see you need an artist and I can probably do some concept or even sprites, also I love story making even if that's not what yall are searching for first. I'll join the Discord rn
Post number #252185, ID: d6bfcc
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I do agree, first thing I learnt about game design is scope reasonably. Don't be too ambitious, start small and build up from there.
Post number #252254, ID: a60b28
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>>251749 Yeah. I understand that. Thats why its more of an idea right now than anything else. Still, if I was a game-coding god, I would set it up like that
Post number #252966, ID: fda067
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https://discord.gg/xnVUYeu
Post number #253299, ID: e4f17f
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I don't think I'm able to contribute lots, but I'll love to see the works in progress and the like. I've always wanted to try a shot at making films and games, and I always wondered what the behind the scenes is like.
Post number #253373, ID: d6bfcc
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>>253299 Been to a film school and got to work on some small films, it's definitely an interesting life. It's alot of work though, like ALOT but it is really cool.
Post number #254444, ID: ae8188
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hmm i could help out with some story/characters? i dunno though, never actually collaborated with anyone
Post number #254572, ID: 6e3332
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Post number #254614, ID: 9273b1
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>>254444 Not trying to be rude here, but you should keep away from that main channel. It's kind of chaotic at the moment. You could join the second channel (link in pinned on the first channel) if you want to.
Of course you can join either or both, but there's a lot of fighting about who should have most power and what the game should be like in the first one, while second I'd say has a lot more creative freedom and no fighting.
Post number #254714, ID: ae8188
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>>254614 ahh i see. thanks for the heads up!
Post number #254721, ID: d6bfcc
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Also there's a third team... And they're doing stuff... Ahh yeah
Post number #254791, ID: c56538
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>>254721 There's a third team now? I don't think I'll dare visit that. I've already quit the first, and if the third is anything like the first, I don't think I want to know about it. All I need to know is that the second one is chill, and I'm staying there.
Post number #254830, ID: 6c620f
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The first being?>>c56538
Post number #255130, ID: 4536a1
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From my understanding, the first team is a shit show. The second team that branched off has got some stuff together. Cobbling up.. something. The third team is off the grid, they got their own server of a few members I think. They're actually planning and getting story and other things sorted before they start looking for members, which I think is best instead of a group of people with clashing ideas adding to the story
Post number #255338, ID: d6bfcc
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>>255130 That's exactly it. I'm on the third team, we've decided on the core game design and style and are currently working on making a working prototype before asking people to join us.
Post number #255389, ID: c56538
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Ok. We on the second team already have the basic plot in place, and what kind of style (both art and story wise) the game should be. We have some characters, a quest (as concepts of course), and some really good music by Recroyale. We have a decent sized team though. Three (I think) writers. One portrait artist, and two pixel artists. And everyone helps with ideas and deciding on how the game should be.
Post number #255460, ID: d6bfcc
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>>255389 Good job guys.
Total number of posts: 68,
last modified on:
Wed Jan 1 00:00:00 1524498487
| Its a cool game, I can tell you more ;)