danger/u/
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Random algorithm

| int getRandomnum()
{
return 3; //get by dice, guaranteed to be random
}

/*
I hope that my source code helped you
*/


| wow very helpful source code thank you for sharing op. can you open source this? id like to use this in a project but dont want to get hit with copyright. :(


| >>952155 don't worry, it is open source! ^^ but i have of course pro version.. But please use it only after pay 50k$

int getRandomnumpro()
{
return 7; //get by 10 sided dice, guaranteed to be random
}

/*
This is pro version, please use it only if you purchased pro license.. if you will use it again this rule, sniper-chan will hit you
*/


| Oh an i'm retarded this is supposed to be 1.3 not 7.3 my baaaad it all looks the same in cursive


| >>952202 it can sometimes happens.. but don't worry until you won't release it ^^
They should works same.. i have mathematical proof for this..

You have 100% chance to get random number 3
Or 100% chance to get random number 7
100% can be noted as 1:1

(1:1)*(1:1)
1*1
1
It's mean that 3=7!
Or 7=3!


| Random count:
i = i + getRandomInt(1,1)


| >>952585 help i will going zo bankrupt


| R&D was working almost 24/7 recent days and we have new alghorithm!

And because concurency was beating me heavely, i did decide to make this alghorithm free!

This alghorithm is revolutional, for example, for first time is not using digits but letters! and is kawaii af! And pretty non-context as random!

string getAwoobreakingground()
{
return Awoo; //get by years of experimenting in /test/ threads garanted to be random
}


| We also promise that this is not all, soon we should announce Pro 2.0! and also changed price tag with new subscription system!


| :O


| pogging in my pants rn this random function is so fucking pog i'm pogging pog pog pog

Total number of posts: 11, last modified on: Sat Jan 1 00:00:00 1682397972

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