Post number #936694, ID: 276313
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The context is I've got a Steam game that I'd like to translate to English. Most of the files don't have an extension, and most of the ones that do are .DLL. Using a HEX Editor, it looks like the files are from Unity 5 2019.3.15. I understand that decompiling a game can be quite a process, and will probably require some reverse engineering. Where do I start g/u/rls?
Post number #936695, ID: ab5bc4
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I know that some people use Ghidra but idk if it's useful about videogames
Post number #936739, ID: 843da2
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Consider: asking the dev if you can gain access to the source (or at least the text that you can translate).
Post number #936755, ID: 059120
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https://github.com/imadr/Unity-game-hacking#extracting-assets
You probably should read this
Total number of posts: 4,
last modified on:
Mon Jan 1 00:00:00 1672913624
| The context is I've got a Steam game that I'd like to translate to English. Most of the files don't have an extension, and most of the ones that do are .DLL. Using a HEX Editor, it looks like the files are from Unity 5 2019.3.15. I understand that decompiling a game can be quite a process, and will probably require some reverse engineering. Where do I start g/u/rls?