Post number #77407, ID: 126909
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Inspired by the thread about "best game language" I just wanted to know what you would think about porting the game mentioned in this title to a real terminal environment. Compared to most other games this could be absolutely possible an achieveable. Maybe in C++? Opinions?
Post number #77463, ID: 443b2e
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Post number #77464, ID: 443b2e
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Js/html electron perhaps. C++ is for chumps m8
Post number #77503, ID: 4bc597
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Text version of it? As the game uses the mouse for selecting and mixing a text only interaction could be tricky. But a tmux dividing the screen in two halves vertically and then each half divided horizontally, one in two and the other in three pieces. In all of them launching separate processes that comunicate via fifo files and USR1 and USR2 signals. These would be shell scripts and awk (for its C-like appearance and text data manipulation. Framebuffer/aalib as eyecandy.
Post number #77507, ID: 4bc597
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That would just look retro, geeky, 1337 and cyberpunk all at the same time that noone else but weirdoes like ourselves would feel mesmerized from. js on the otherhand should be taken out and shot.
Post number #78051, ID: 126909
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>>77464 WOW. A message straight from a weird mirror universe. C++ is all about efficiency, control and professionality. JS is a inefficent noob language with a rotten codebase. Html is a markup language designed for text formating. They're not designed to write terminal based applications at all.
Post number #78053, ID: 126909
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>>77503 Mouse support does not depend on having as graphical desktop. There were DOSgames (and applications) that had mouse support. There are still TUI environments with mouse support.
Post number #78055, ID: c1d2db
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>>78053 And that's why we have scroll lock, kids. Also the same reason why I personally have a distaste of that button.
Post number #78064, ID: 4bc597
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>>78053 Oh I know that. I remember DOS very well. It was a thought about a text only product yet not as backward as not having ncurses functionality. As of mouse support, gpm is always there. But then eyecandy is important too so framebuffer and sdl graphics would need to be there. AsciArt Jill is not very fapable after all.
Post number #78103, ID: db5349
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>>78064 Bitmaps are also supported in 'newer' terminal environments.
Post number #79849, ID: defdc9
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If you can, just parse the script files from the game itself, that way you can probably distribute it without infringing on copyright.
Post number #80109, ID: 08cacb
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Post number #81982, ID: 80002a
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>>77464 > terminal app > js/electron
u doing it wrong
Post number #82146, ID: 376c0b
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>>77503 That sounds fancy. However you overcomplicated it. Ncurses should be enough.
Total number of posts: 14,
last modified on:
Tue Jan 1 00:00:00 1514152497
| Inspired by the thread about "best game language" I just wanted to know what you would think about porting the game mentioned in this title to a real terminal environment. Compared to most other games this could be absolutely possible an achieveable. Maybe in C++? Opinions?