Post number #630740, ID: 8b0253
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So I was unsatisfated with Unreal Engine crashing over and over as I would fuck up with pointers and decided to check out Unity. Normally I avoid Unity because I'm a "elitist" who prefers Unreal because it's harder and all the fancy stuff.
Today I decided to check out Unity, learned a good part of C# pretty quickly as an C++ chad and I'm actually having a better time with it compiling a lot faster and I'm already feeling comfortable with it.
Thanks for reading my blogpost.
Post number #630743, ID: f30215
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Welcome to the cumfort zone.
Post number #630917, ID: f729e4
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It's much easier, safer and more flexible than Unreal - but it's also a mess feature-wise. Most essential features are either missing or abandoned in a broken state in favor for a new system which is still early in development and is also likely to get abandoned in a broken state.
I.e. get ready to either program solutions yourself or get them off the community.
Total number of posts: 3,
last modified on:
Mon Jan 1 00:00:00 1582834531
| So I was unsatisfated with Unreal Engine crashing over and over as I would fuck up with pointers and decided to check out Unity. Normally I avoid Unity because I'm a "elitist" who prefers Unreal because it's harder and all the fancy stuff.
Today I decided to check out Unity, learned a good part of C# pretty quickly as an C++ chad and I'm actually having a better time with it compiling a lot faster and I'm already feeling comfortable with it.
Thanks for reading my blogpost.