Post number #49665, ID: 656178
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never heard about this language before. suddenly lots of games used this for their scripting (mod) support. what gives?
Post number #49668, ID: b96bcf
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It's very lightweight, which is what you need for a scripting to inside of another game.
Post number #49669, ID: b96bcf
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Tool* not to
Post number #49763, ID: a2be67
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I kinda prefer Python. Though maybe I just need to work a bit more with Lua to change my mind.
Post number #49777, ID: b96bcf
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I prefer python as well, I had the same question a while ago (why Lua instead of python) so this might answer that a bit better than I can
http://lua-users.org/wiki/LuaVersusPython
Total number of posts: 5,
last modified on:
Sat Jan 1 00:00:00 1510687250
| never heard about this language before. suddenly lots of games used this for their scripting (mod) support. what gives?