ITT: We circlejerk about open-source being the one true way of distributing software
Post number #412128, ID: 3fe3e0
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bottom text
Post number #412238, ID: c58023
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Not one of them, but Im not completely in disagreement either. Being open source has its benefits, but its not entirely the "one true way".
Post number #412242, ID: 898a93
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source forge
source forge
source forge
i dunno though, not everything needs to be open source. As a consumer, I want to be able to modify stuff if i really need to, but as a dev, i usually don't want people fucking with my shit.
Post number #412244, ID: d5b0cf
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Everything should be open source and free, absolutely everything
Post number #412245, ID: f36c0c
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>>412244 post your open source dick for free, then
Post number #412292, ID: 898a93
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>>412244 what about patents and designs? If, say, a car had an open source patent and design, what is stopping other companies from taking the design and putting their own logo on it and selling it for more?
Post number #412311, ID: 539087
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>>412292>>412245 okay guys, I was just circlejerking. Sorry, I was making fun of people like that. I actually believe some things should be propietary, like patents and games
Post number #412322, ID: dd0e2d
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>>412311 why games?
Post number #412369, ID: e1e418
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>>412322 not many people would make games if they had to be open source, especially big studios that don’t know what “Linux” is
Post number #412455, ID: 0615d8
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>>412292 Tesla did *exactly that* with their engine design iirc. Also to answer that, look at how redhat uses branding to create a barrier there
Post number #412521, ID: e133e2
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>>412292 If you put your logo on it you are still responsible for the quality of your implementation and for maintainance (which results may have to be open to anyone too, if it's about improvements of the idea)
Post number #412523, ID: e133e2
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>>412369 Ironically alot of todays popular game titles originally were mods that were created openly by reverse engineering and distributed for free. E.g. counterstrike (originally a half live mod) and mobas like lol and dota2 (dota was a custom warcraft 3 scenario). More openess is good for gaming industry.
Post number #412529, ID: 9d62d7
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>>412311 ok den, post your proprietary mallware dick
Post number #412772, ID: 079236
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>>412529 He cant. Proprietary dicks need external hydraulic pumps to be erect. It is a feature you know, protected by EULA. By the way there is also the updated proprietary dick version 1.2 which has an usb 3 port and will back up your data to the cloud. Brought to you by Weiland Corp. Building better worlds.
Post number #413022, ID: b14bf3
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>We circlejerk about open-source being the one true way of distributing software But it's not. Free as in Freedom Software is objectively superior.
Post number #413035, ID: 7ff3dc
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>>413022 until they put a killswitch in it
Post number #413091, ID: 87a030
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>>412322 ask that to TheLinuxGamer
Post number #413160, ID: acc6de
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>>413091 tell that* wtf i dont know english
Post number #413495, ID: 449536
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>>413035 you mean until sjw's try to coopt a good thing and then proceed to ruin it like they do with everything
Post number #413614, ID: 35f2ac
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>>412242 it's not your shit if your not the one running it.
Post number #413895, ID: da915b
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USSR didn't have any patents and copyright laws so why should we?
Post number #414224, ID: dd0e2d
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>>413895 USSR is dead
Post number #414269, ID: eff12d
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>>413895 First of all, we had patents in USSR. They were more like trophies, sure, but you still got priviliges when it came down making decicions concerning production or implemintation of whatever you invented/stole from the west. And considering the fact that **ALL** the means of production were controlled by the state, nobody outside of the group that were allowed by the party to produce/implement the invention would ever get a chance at doing it. TL;DR It was not free.
Post number #414533, ID: 21afc0
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>>412523 Unrelated opinion: MOBAs are terrible games.
Post number #414534, ID: 21afc0
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>>412523 Unrelated opinion: MOBAs are terrible games.
But, for the most part, games are pretty much closed off. The source engine is still owned by valve, and they usually only allow modded standalones on steam because theyre literally raking in cash from the fact that steam is their own platform.
Post number #414535, ID: 21afc0
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sorry for the double post
Post number #414598, ID: eff12d
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triple post epic style
Post number #414601, ID: 001797
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>>414534 Well in my opinion alot "modern" games are terrible because of the way they are distributed and maintained. But our opinions don't matter. What matters is general popularity and profit. And here the gaming industry already discovered the potential of voluntary work by enthusiasts, which means they become a tiny bit more open. Of course you are right, that they'll bound developers to their platforms, but we still live in a capitalist world, which is a topic on its own.
Post number #415351, ID: f52683
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What does itt mean
Post number #415383, ID: 4f23a4
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>>415351 in this thread
Post number #415511, ID: 8543e7
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>>414269 Yeah kalashnikov got a medal for building THE most widely used gun ever. So he was kinda recognised and copyrighted
Post number #415550, ID: 618ce9
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game engine = open source, game assets = non-free, problem solved, ya welcome
btw this is still considered free software by the FSF
Total number of posts: 32,
last modified on:
Thu Jan 1 00:00:00 1538746928
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