Post number #248044, ID: 7bd769
|
So I'm looking to make a VPN to connect with friends for old LAN games without having to use a 3rd party service. What would /tech/ recommend?
Post number #248049, ID: 6a6b49
|
Why don't your friends just open their routers ports to the internet?
Post number #248062, ID: 7bd769
|
It's looking for a local address for players (pre-online services). Frankly, I'm also using this as an excuse to open up for a remote connection to my files while I'm away without storing them on the cloud or leaving a server open to the entire internet.
Post number #248376, ID: bfa630
|
This is easily done if at least one router is reachable from the internet, or the routers can see each other. Then the routers must be capable to establish a tunnel (GRE, ipip, ethernet-over-ip, etc). Once this is done, each router needs a couple of static routes towards the remote internal network so packets destined for those will pass through the tunnel. And thats it.
Post number #248393, ID: bfa630
|
An easy option for OP to achieve what is needed though is to get a VPS and have it be a vpn server/hub, giving out private ip addreses of the same subnet to all connecting clients. As they will all be part of this same internal network, they will effectively be part of the same lan. It is this 'lan' that the games will see and how lan gaming will be able to function.
Post number #248405, ID: 215794
|
Maybe u can get same augmentations from DeepWeb and make yr cybermodule?
Total number of posts: 6,
last modified on:
Sat Jan 1 00:00:00 1524014467
| So I'm looking to make a VPN to connect with friends for old LAN games without having to use a 3rd party service. What would /tech/ recommend?