Post number #118279, ID: cd4fc4
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Just wondering if it's necessary to have a high end pc when going about making an indie game. (PS. Using Unity(c#) and blender)
Post number #118290, ID: 91f384
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i've tried learning unity on what looked like a just slightly above netbook spec laptop, it didnt do me any good
Post number #118336, ID: f2e688
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That really all depends on what you're making. If you're going for some highly-detailed realistic game, having a mid-to-high tier GPU might do you better than simply using, say, the internal GPU.
However, I spent about a good chunk of my game development confined in some junkyard-level i5 & GTX 580; I was making simple platformers and stuff like that though, so nothing too intensive.
Post number #118338, ID: f2e688
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Another thing to notice is that CPU, RAM, and disk R/W speed will have a noticeable impact on compilation time. A mid-tier i5, 16 GB RAM, and an SSD is bound to fix that easily though.
Post number #118347, ID: ec4c66
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At least better than one you'd need to run the game you're making
Post number #118546, ID: 799fc9
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Rpg maker is life Rpg maker is love
Post number #118802, ID: 0320ae
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>>118546 love is dumb, hate you
Post number #119005, ID: 984292
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you don't need a computer at all! grab a pencil and a paper!
Post number #119048, ID: 99d23c
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At least you'll get real good at optimizing your game so you can run it in 60 fps on your setup :^)
| Just wondering if it's necessary to have a high end pc when going about making an indie game. (PS. Using Unity(c#) and blender)