Post number #1106494, ID: 7fc39d
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How do you plan to code, everything in a game, features and such, with only +/-, like, basically rewriting tutorials, also in http://tululoo.com/ which has more IDE than the usually programming... Basically translating your Ui, or whatever GDD sketch, into supposed code. Or maybe just give books that may help more than 3d game primer whatever.
Post number #1106503, ID: f922c1
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Suckin and fuckin while she's buckin, turning this bitch into a turducken
Post number #1107462, ID: 7bbd4a
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>>1106503 ...sigh "come on, i know you can do it!"ew.
Post number #1107470, ID: 2c7362
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lol
Post number #1107476, ID: 7bbd4a
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bump
Total number of posts: 5,
last modified on:
Tue Jan 1 00:00:00 1786331033
| How do you plan to code, everything in a game, features and such, with only +/-, like, basically rewriting tutorials, also in http://tululoo.com/ which has more IDE than the usually programming... Basically translating your Ui, or whatever GDD sketch, into supposed code. Or maybe just give books that may help more than 3d game primer whatever.