Post number #1063235, ID: 108540
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class Player: def __init__(self): self.effects = [] # Tracks active effects self.equipment = {"head": None} # Equipment slots
def equip_sock_on_head(self) -> bool: """Attempts to equip a sock on the player's head. Returns True if successful, False otherwise."""
Post number #1063236, ID: 108540
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if self.equipment["head"] is None: self.equipment["head"] = "Sock" return True return False # Fail if head slot is occupied
def add_effect(self, name: str, duration: int, amplifier: int): """Applies a status effect to the player with properties.""" effect = { "name": name, "duration": duration, "amplifier": amplifier,
Post number #1063237, ID: 108540
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effects": [ "Digging speed +20% (Australians are survival experts)", "Killer spider encounter chance ×3 (realism!)", "Attracts koalas (unintended bug, not a feature)" ] } self.effects.append(effect) self._apply_effect_consequences(name)
def
Post number #1063238, ID: 108540
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_apply_effect_consequences(self, effect_name: str): """Internal handler for effect logic.""" if effect_name == "Australian": print("▶ Sock-equipped Aussie mode activated!") print(" • Mining boost: You dig 20% faster.") print(" • Wildlife realism: Deadly spiders lurk everywhere...") print(" • [BUG] Koalas swarm you (ignore the eucalyptus scent).")
Post number #1063239, ID: 108540
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# Example usage if __name__ == "__main__": player = Player()
if player.equip_sock_on_head(): player.add_effect( name="Australian", duration=999, amplifier=3 ) else: print("Failed: Head slot occupied!")
Post number #1063242, ID: 3f572e
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I wanna go australian mode, seems useful
Total number of posts: 6,
last modified on:
Tue Jan 1 00:00:00 1752244628
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class Player:
def __init__(self):
self.effects = [] # Tracks active effects
self.equipment = {"head": None} # Equipment slots
def equip_sock_on_head(self) -> bool:
"""Attempts to equip a sock on the player's head.
Returns True if successful, False otherwise."""