danger/u/
Truly Austrianal It

|
class Player:
def __init__(self):
self.effects = [] # Tracks active effects
self.equipment = {"head": None} # Equipment slots

def equip_sock_on_head(self) -> bool:
"""Attempts to equip a sock on the player's head.
Returns True if successful, False otherwise."""



| if self.equipment["head"] is None:
self.equipment["head"] = "Sock"
return True
return False # Fail if head slot is occupied

def add_effect(self, name: str, duration: int, amplifier: int):
"""Applies a status effect to the player with properties."""
effect = {
"name": name,
"duration": duration,
"amplifier": amplifier,



| effects": [
"Digging speed +20% (Australians are survival experts)",
"Killer spider encounter chance ×3 (realism!)",
"Attracts koalas (unintended bug, not a feature)"
]
}
self.effects.append(effect)
self._apply_effect_consequences(name)

def


| _apply_effect_consequences(self, effect_name: str):
"""Internal handler for effect logic."""
if effect_name == "Australian":
print("▶ Sock-equipped Aussie mode activated!")
print(" • Mining boost: You dig 20% faster.")
print(" • Wildlife realism: Deadly spiders lurk everywhere...")
print(" • [BUG] Koalas swarm you (ignore the eucalyptus scent).")


| # Example usage
if __name__ == "__main__":
player = Player()

if player.equip_sock_on_head():
player.add_effect(
name="Australian",
duration=999,
amplifier=3
)
else:
print("Failed: Head slot occupied!")


| I wanna go australian mode, seems useful

Total number of posts: 6, last modified on: Tue Jan 1 00:00:00 1752244628

This thread is closed.