Post number #1026312, ID: 9004ac
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it just has to stop scaling before it reach the center.... and not uh flip over each other.... https://vlix.io/video/e9456013a2a51d4dff70/
Post number #1026334, ID: e9a59b
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Ask chatGPT
Post number #1026401, ID: 44b6c4
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>>1026334 meh.. seriously?
Post number #1026423, ID: 2a67cc
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>>1026334 i did. i dont like its only solution. solutions.
Post number #1026424, ID: 2a67cc
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>>1026334 also apparently it is very hard to ask about my particular topic too as it goes very meticulously and wikipedia is messily written on it as it is not specifically for coding
Post number #1026514, ID: 075237
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What exactly are you working on, I've been seeing your posts for months now
Post number #1026660, ID: a2f240
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>>1026514 it s just a basic rotation for camera but apparently I'm doing 2d so now I'm trying to uh Find a nicer means to do rotation matrix and normalizations but without funny simbols
But it always need either absolutes or multiplications
So on.. I need more practical but still mathemathic means I suppose to do 3d space
Total number of posts: 7,
last modified on:
Mon Jan 1 00:00:00 1725524362
| it just has to stop scaling before it reach the center....
and not uh
flip over each other....
https://vlix.io/video/e9456013a2a51d4dff70/