If the Cyberpunk literature scene is so tiny why don't we write our own novels
Post number #418492, ID: ecf1a1
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and sell them if they're good enough. I mean one of the better cyberpunk works out there is a written down Shadowrun game session for heavens sake.
Post number #418493, ID: e253f3
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Not everybody can write, I tried and failed.
Post number #418509, ID: 9d74a8
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>>418492 which one is that?
Post number #418594, ID: a13780
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I tried to do that, but I ended transforming into a manga script rather than a proper book...
Post number #418596, ID: e99e19
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At the same position as >>418493 here due to cyberpunk being a generally niche and hard genre to handle.
I wouldn't say that I have the deepest understanding here, but I'm well aware of the idea that cyberpunk is more than just 'fancy tech and gadgets' — making it more difficult to handle than, say, Sci-Fi.
Post number #418647, ID: fae2f7
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Because writing novels ain't that fucking easy. Writing is hard, especially if you limit yourself to such a specific genre as cyberpunk.
Post number #418653, ID: ecf1a1
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>>418647 The thing about writing for such a small genre is that you will get exposure despite not being the best at writing. Cyberpunk is as popular as ever and there are almost no books.
>>418596 Why is cyberpunk hard to handle? No one is expecting you to stay within the genres confines all the time.
Post number #418669, ID: e6b535
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I could write some sort novels, but English is not my native language and I don't dominate it to a point I can use rhetorical figures.
Post number #418685, ID: 8ad41d
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Never thought about writing a novel. If I did it would probably be cyberpunk. It'd be a great personal challenge. But before I were to attempt to write one, which novels should I have read beforehand? Is there some kind of forum to read other amateur novels?
Post number #418698, ID: 4bdd9a
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>>418653 Sure. It might be easier to get exposure, but that doesn't guarantee positive feedback nor a good product.
You also say that someone writing cyberpunk "doesn't have to stay within the genres confines", but then it's not cyberpunk. Just cyberpunk inspired.
Writing something that's in the vein of cyberpunk, but isn't cyberpunk, would probably be easier. But then it's not really cyberpunk.
Post number #418862, ID: ecf1a1
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>>418698 I disagree with your view regarding the difference between cyberpunk and cyberpunk influence. The genre isn't very defined so it doesn't make sense to try and stay within its non-existant borders.
Take do Androids Dream of Electric Sheep for example. It only has superficial parables to most other cyberpunk literature but it's still regarded as one of the staples in the genre.
Post number #418934, ID: 34bf5b
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>>418862 Define cyberpunk then. What is cyberpunk for you?
Post number #418961, ID: d24ebd
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We could do our own cyberpunk literature club here, then we could create a novel together!
Post number #419040, ID: 5468a5
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>>418961 There was a similar idea like that over at /v/. Of course that was making a video game, but putting a bunch of people from an anonymous forum in a Discord group where they're trying to create something together, doesn't seem to work too well unless some rather amazing people join.
Post number #419047, ID: 8ad41d
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>>419040 Yeah chan projects _usually_ lead nowhere. It requires some dedication and a more tight knit group. Then again I'd argue having a literature club is a simpler task than making a video game. Also, don't make me join Discord, please.
Post number #419340, ID: c1848f
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>>419047 The biggest problem when it came to the video game server was that everyone wanted the game to be how they wanted it to be. Everyone wanted to be a writer, and listening to other peoples ideas was out of the question.
You also say writing a book is easier than making a game, which isn't really true. At least when it comes to the writing. Writing the story for a game is a lot easier since games have a visuals, while a novel needs more and better descriptions.
Post number #419343, ID: c1848f
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>>419340 I'm not saying that making a game is easier, it's not. Both making a good game and making a good novel is hard, but they require different skills. You don't need to program or make a bunch of art and other assets for a book, and you don't need to be extremely skilled at writing to make a video game.
Post number #419356, ID: 8ad41d
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>>419340 >You also say writing a book is easier than making a game I didn't say that. I said having a literature club would be easier than making a game. Doesn't necessarily involve writing full on novels.
Post number #419422, ID: 5ce0f7
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>>419356 Why would you suggest a literature club where you don't make novels in a thread about making novels?
##Janitor:Stormy##
Post number #419433, ID: cd043e
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Writer here. Can confirm, one does not simply write a novel and throw it out into the world, it's the accumulation of years of experience, passion, and failure.
For the time being, I chose to take the universe I've created for a series of science fiction novels that are predominantly Space Opera with Cyberpunk to use as an ARG/Interactive story for /cyb/.
| and sell them if they're good enough. I mean one of the better cyberpunk works out there is a written down Shadowrun game session for heavens sake.