Post number #1070471, ID: b418b4
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so you dont misdraw. how. in 3d space especially
Post number #1070476, ID: b92742
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3d projection
Post number #1070483, ID: 5a43ca
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>>1070476 ...you mean like star wars. thats like, gonedays
Post number #1070629, ID: 1eca2b
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Draw the rest of the owl
Post number #1070644, ID: dec89e
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This might help https://en.m.wikipedia.org/wiki/Helmert_transformation
Post number #1070722, ID: facde6
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>>1070644 ...i dont get it.
Post number #1070745, ID: cfab81
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>don't get it try linear algebra
Post number #1070746, ID: dbac00
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>linear algebra might be easier to learn if you first learn about systems of linear equations
Post number #1070761, ID: facde6
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>>1070745 which part. >>1070746 doubt it. i plan to not use em even. take your shot anyway
Post number #1070766, ID: b5ec63
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>which part of linear algebra? you should become better at learning as an autodidact, otherwise this field (software engineering) might not be for you
Post number #1070768, ID: 311e71
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>learning as an autodidact or start with something easier, and keep it to 2 dimensions
Post number #1070796, ID: 46e851
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>>1070766 Look i can do 3d projection WITHOUT a matrix, clearly im pretty on the door. And implementing scenes do not need much math. only VIdeo, play. >for me or not Just focus on the problem first >>1070768 I need tutorial in tululoo to do scenes perhaps
Post number #1070802, ID: de3d59
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>3d without matrix that's not something to be proud of, and a lot of relevant math is in a linear algebra form, so if you want to understand that math, you should learn linear algebra
Post number #1070936, ID: facde6
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>>1070802 i dont care. it means i am original and i write longer form than john carmack. or you wanna shoot him perhaps. i dont care. either way you gotta man up what you say otherwise perhaps math is not wprth understanding
Total number of posts: 14,
last modified on:
Sun Jan 1 00:00:00 1757422136
| so you dont misdraw. how. in 3d space especially