Post number #58983, ID: 2d87a8
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>Abridged from an article by the same name, written by William "Wedge" Harkwood, first published in the June 2XXX issue of Street Fighting Man. BLAM! A single gunshot and another all-too-wise razorboy gets geeked. Why? Because he was stupid. Because he thought he knew best. Because he refused to listen.
Post number #58984, ID: 2d87a8
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Every punker that hits the streets thinks he knows best. he thinks he's got the ultimate edge and that everbody else will just fold up when he pops those long chromium carbide blades. Wrong. They're going to laugh instead.
Post number #58985, ID: 2d87a8
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The moment you step out on the streets, you must immediately assume that you are in a war zone and that you are a target. On the street, paranoia is a way of life. Without it, you're pizza. Assume that every situation, every deal, is potentially life-threatening and you just might live to see the morning.
Post number #58986, ID: 2d87a8
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There is no clean and fast way to work the streets. Nobody has a patented method of survival, but keeping certain things in mind just might make life a little safer.
Post number #58987, ID: 2d87a8
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Assume that everything you do is part of your own personal little war. All this drek about "Zenning" through life is garbage. Might as well put a bag over your head and dance in traffic.
Post number #58988, ID: 2d87a8
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Think about what you are doing. Plan ahead. Study your options. Try to out-think your opponent. Consider what he's going to do next, and what you can do to be ready for it.
Post number #58989, ID: 2d87a8
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Know your enemy. By learning all you can about him, you can begin to understand how he thinks and is likely to react. Knowledge is power.
Post number #58990, ID: 2d87a8
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Always check with your contacts. Even if the deal looks so clean it squeaks, check it out. Even if it's your big-buddy older-brother sliding it to you, check it out. I'm not saying you should always believe everything you hear, but put your ear to the pavement and listen anyway.
Post number #58991, ID: 2d87a8
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Pay attention to your surroundings. Know your territory. Too many young razorboys assume they can get away with carrying their Kingslayer Assault Cannons casually over one shoulder while window-shopping along Money Street.
Post number #58992, ID: 2d87a8
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Laws and enforcement vary, depending where you are. Procedures can change from block to block and from cop to cop. If you're in a neighborhood that the cops like, play it safe, take it easy, and keep it concealed. The worse the neighborhood, the more the cops are going to let things slide. A heavy weapon of any kind is an excuse to call out the riot squad, and an assault rifle is worth at least three carloads of back-up, and maybe even a light chopper
Post number #58993, ID: 2d87a8
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Carrying big guns and obvious armor is just asking for trouble, in any neighborhood. In many places, an obvious weapon or obvious armor make you an immediate target.
Post number #58994, ID: 2d87a8
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Understand how this war of yours is going to be fought. It serves no purpose to have your H&K 227 in perfect working order if your enemy is going to shut you down with a sniper rifle. Study the options, consider the possibilities.
Post number #58995, ID: 2d87a8
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It also serves no purpose to take on an obviously superior foe head-on. Use hit-and-run tactics whenever possible. Keep your engagements short and sharp. Use the shock of violence to your advantage and be gone before that shock wears off. Leave the protracted open-field fighting to the military idiots who have the manpower to soak up the casualties.
Post number #58996, ID: 2d87a8
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If you do get into combat, try to get out of it as fast as you can. There is too much uncertainty in the chaos of battle to guarantee any result. If you must fight, control it. Choose the terrain, choose the weaponry, choose the participants.
Post number #58997, ID: 2d87a8
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Do not let your opponent set the pace. Be active, not reactive. Force his hand, rather than letting him force yours. Gain and hold the initiative.
Post number #58998, ID: 2d87a8
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Harass your opponent. Anger may lead to error.
Post number #58999, ID: 2d87a8
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The only thing you can be certain of is what you can do. Everything else is suspect.
Post number #59000, ID: 2d87a8
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And never, ever, be dumb enough to think you've won.
Post number #59001, ID: 2d87a8
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Been seeing a lot of new blood around town, so I thought you jokers could use a refresher course. Take Wedge's advice, or don't- either way, someone's going to end up in a ditch. Might want to make sure it isn't >you. -Neon Knight
Post number #59004, ID: ad52dd
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>>59001 Man last time I met you, you totally reminded me of this passage. Guess it wasn't just coincidence. -CN
Post number #77180, ID: f114a0
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Thank you, very much, for this.
You should offer courses in weapons and hand-to-hand combat. I'd pay good money to get trained in this shit. At this point I think I have enough people after me to need it.
-Nietzen.
Total number of posts: 22,
last modified on:
Wed Jan 1 00:00:00 1513887569
| >Abridged from an article by the same name, written by William "Wedge" Harkwood, first published in the June 2XXX issue of Street Fighting Man.
BLAM! A single gunshot and another all-too-wise razorboy gets geeked. Why? Because he was stupid. Because he thought he knew best. Because he refused to listen.